FarmD v0.6-alpha1
Added 2021-02-26 22:30:32 +0000 UTCFull body VR stuff!
[desktop/vr]
ADDED
- Added a nice skybox with some clouds, instead of being in an empty void.
CHANGED
- Some minor tweaks to the lighting settings.
FIXED
- Fixed some discrepancies between the belly inflation mesh and its collider, so collision should follow the curve of the belly now for fluids and hands.
[desktop]
REMOVED
- Desktop mode has been disabled for this build, and likely for the remainder of v0.6. This is due to the way the character avatars are being handled - up until v0.5, the desktop mode used a rig to control the player character that was totally separate from the VR version, which just had floating hands and a "head". Moving forward, the desktop and VR versions will use the same rig to control the player's body, but there are significant changes that would need to be made to support this on the desktop side, such as controlling the free-roam animation states and walk cycles for the player, and some changes in the handling of the hands and fingers that needed to be made. In order to not delay the release of v0.6 (which is a VR-focused build), I'm pushing desktop mode support for the new functionality to v1.0.
[vr]
ADDED
- Full VR avatar, with optional full-body tracking support! No more floaty hands.
- Added a calibration room for VR, which will be the initial entry point for VR mode, in order to match your height to the avatar. You can also calibrate your full-body trackers here.
- Added a different hand action menu to replace the "hand pose" system. It is opened by holding the same buttons the ChangeHandPose did (A / X / Trackpad click), and then use the control stick or trackpad to select an action, and the trigger to confirm. Currently the only actions are the regular hand control and Hip Thrusting, which can be used to control your hips when full-body tracking is not enabled.
- Character customization for the player is now supported since you actually have a body to customize.
- The player's arousal/anticipation levels are now displayed on the left wrist, and the drake's stats are on the right wrist.
- There is now an option for walking direction based on the waist tracker, in addition to the previous options of headset or left-hand controller.
- Added credits section for supporters.
CHANGED
- Overhaul to the finger/grip handling - your hands now close completely with full pressure instead of stopping partway. They also grip with an appropriate force on cocks and balls, so it should be a little easier to jerk off your dragon friend and yourself.
- Both characters are now visible when first starting the game, instead of only appearing when selecting a saved game.
- The player now starts in a slightly different spot, in front of a mirror useful for character customization.
- Derg now bends over a little bit farther when you're playing with his ass, to give easier access.
- The dildo now triggers some sound effects when thrusting into derg's ass.
- The wrist UI for arousal/anticipation is now dimmed by default, and lights up when you look at it, so it should be less intrusive in general.
FIXED
- Fixed an issue where the help icons that appeared for certain fields in the options panels were not clickable in VR.
- Fixed a bug where derg would always look at you when dismounting the plank, even if you weren't in a zone where he's normally allowed to do that, causing him to potentially crank his neck around backwards.
REMOVED
- Removed the "Visible Muzzle" option, since the character's muzzle position with the full-body setup is much less obtrusive.
- Removed the "Wrist UI" option for choosing left/right hand, since there is a UI on both wrists now.
- Removed the "Centered Screen Camera" option, since it had limited utility and continued to have fluid rendering issues with the new rendering pipeline that didn't seem to be fixable on my end.
- Removed the "Floor Offset" slider as it's now handled by setting the player height in the VR Calibration room.
KNOWN ISSUES
- I haven't set up walkcycles for the player yet, so movement with the stick is a little weird right now - with full-body tracking, you kind of just slide around, and without it the automatic body solver takes some really quick steps. There are also some cock physics issues when walking around. Proper walkcycle handling is on my list for the next alpha.
- Similarly, kneeling and lying down without full-body trackers is a little awkward. This will be fixed at a later time to use proper animations instead of the current solver which only knows how to crouch a little.
- If either hand action is set to use Hip Thrust, the player's hips get set at a fixed height that assumes you are standing upright. This can lead to some odd deformation if you crouch, so return your hands to "Hand" mode when you're not using it. I'll look into a solution for this with the other animation handling in alpha2.
- Looking down too far with the "Hip Thrust" action active can cause your body to flip around the wrong way.
- Currently, the full-body tracking mode assumes you have all three trackers (waist, left foot, right foot). I'll be adding handling for configuring trackers individually in alpha2.
- Penetration for the player hasn't been set up yet, so you can't use the dildo or drake's dick on yourself (aside from in your mouth like before).
** It should go without saying, but please do not distribute this link or any copies of alpha builds. I would prefer not to implement measures requiring you to log in or verify that you're a subscriber in order to play the game, and that requires trusting all of you to keep these supporter rewards to yourselves.
Download:
https://www.dropbox.com/s/8jgfrro67a5j6cu/FarmD-0-6-alpha1.zip?dl=0