SakeTami
beepbopdubi
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Devlog EA5 part 2

I couldn’t find any of Sylvia’s positions that needed reworking since they all look good, so I ended up focusing on the map instead. The map is now more accurate and reflects the details of each scenario. The top image shows the old map, and the one below is the reworked version.

I’ve also been working on the code to prevent bugs, such as dialogue soft-locking the game.

Devlog EA5 part 2 Devlog EA5 part 2

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