SakeTami
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Weekly Report: Improvements and H-Dialogue

Mall Re-viewed
During the development of the mall location, I've wanted to try making it more of a top-down view than an internal view and see how people react. Turns out no one really complained about it, but I have to stick with how the game is viewed from the very first time it's made, which is an internal view. The mall view has been changed from top-down to internal.

Improvements to Minigames
At the start of the minigame, the tutorial will always be open. I noticed that other players were left unprepared because the minigame just started immediately. Other than that, I've also made penalties, like the swing minigame, which now decreases points when inputting the wrong command. I've also made it look good with simple background animations.

H-Dialogue
Halfway through the week, I was playing this overly complicated, difficult, top-down sandbox JRPG game and actually enjoying it. What surprises me is that the game actually had romance and intimacy mechanics. For some reason, I actually liked how the mechanic worked, even though there weren't really any sprite animations and it was just a pink wallpaper. It turns out it was just dialogue, so I added dialogue in Intimacy and before starting the h-scene. This way, partners can display more of their attitude, have their say about the situation, and display their hidden attitudes as well. Also, partners now act shy when they get called to come over only in the house.

Early Access on May 25
I will be releasing an early access version of v0.2.2 on May 25, so stay tuned and have a nice day.

Weekly Report: Improvements and H-Dialogue Weekly Report: Improvements and H-Dialogue Weekly Report: Improvements and H-Dialogue

Comments

Your doing a good job!

Garrett


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