State of Development and Future Work
Added 2022-08-29 03:06:05 +0000 UTCBefore anything else, Patrons will not be charged this September.
I want to be transparent and talk about how it's been for me developing a game and the quality of work I've put into it. If you don't want to read the whole post, there will be a TL; DR at the end of this post.
Quality of scenes
In a single day, I can create 1 scene, and if I try to overwork myself, I could create 2 scenes. Each of those scenes has movement, climax, x-ray, and rest. I've never actually made a scene that takes 2 or more days to make, but a lot of people say that it's already good. I wanted to create a high-quality one, but I would be losing time, and implementing the scenes would take even more time.
Coding
To be completely honest, I've never actually gone to school studying coding. I wanted to be a game developer, but there is no option for it in any of the schools where I live. So, I decided to self-study it. I watched a lot of videos about coding and game engines and eventually discovered that I liked C# and the Unity engine. I've actually made a game in 6 months and it was a complete flop. But I learned a lot from it, seeing how complex coding can be in the actual, and I had satisfaction in making a game work.
Game design
I've always loved games of any genre. FPS, MOBA, colony sim, rouge-lite, simulators, etc. RPG stood out in particular. Having to interact with NPCs, upgradable stats, and complex systems was very good. As a result, Project LH received inventory systems, and FiAW was built around an RPG. Making those systems is very complicated and takes a very long time to create, but I eventually create those systems, not perfectly.
Future work
When I released FiAW, I was happy that a lot of people actually played it. But making content for it takes a whole month of work. Because of that, the game has fewer audiences. Project LH stands out instead of FiAW. My guess is that people want to get to the point and not have to go through quests and other other stuff. Aside from that, people prefer Project LH because of its H-mechanic, which provides options for players. I think it's best that I work on Project LH and give it weekly updates. In my next project, I will be making a simple game with simple goals and giving it high quality scenes with Project LH's h-mechanic. FiAW will be put on hold.
Support and Feedback
I want to give thanks to my patrons, the people who join my discord and the people who give feedback. It really means a lot to me since I feel like I am now improving. Feedback can be a bit cruel, and I get frustrated sometimes, but listening to other people's opinions is very important. I will try my very best to meet people's expectations.
TL:DR
I will be putting FiAW on hold and will be giving Project LH weekly updates. I will also be creating a new game. It will be a one-shot game. It will have simple game mechanics, simple in-game goals, and high quality h-scenes with Project LH's h-mechanic.