SakeTami
beepbopdubi
beepbopdubi

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Project AW (Another World) Dev build 1

Current content 

• 5 weapon
• 5 break effects
• 2 areas
• 1 h-scene (no proper dialogue yet)  

This game is a top down action RPG. Fighting mechanics are inspired by the game Zelda (GBA) except the part where you smash the B button to spam the attack animation. Weapons can be thrown to hit far enemies and different weapons have different durability and break effects. Break effects happens when a durability of a weapon reaches zero releasing damage to an area.  

Making new weapons is easier. I took advantage of the unity engines animation systems. I literally have to draw 1 weapon sprite and the unity engine will do its work for me. No need for me to draw the sprites up, side or down slashes. With new updates new weapons can be implemented faster.  

Right now the game is still on its earliest state. Dialogue system has been reworked from project LH and can now have choices and interactions with objects. H-scene has also been reworked and can now have dialogue during H.  

Next week I'll be working on adding Consumables, small monsters, a shop, and of course another H-scene. Please do give feedback on improvements and bugs.

Lately I have been feeling down. That is because I just lack exercise lol. I have been working too much that my back is killing me so I need to do push ups everyday to straighten it up.

Project AW (Another World) Dev build 1

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