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Alpha v11 change log

Enemies, Restraint and Stance Changes

-Pin is no longer a stance. The skill now only inflicts the restraint status effect.

-Matango can no longer restrain you.

-All restraining moves now have struggle text.

-Nicci and the Mimic have slightly expanded restraint text.

-Enemies will now display restraint struggle text if restrained.

-All enemies now have text for the player trying to get out of their stances. 

-Enemies have a slightly less generic, yet still generic, escape player stance text.

-Additionally, enemies now have dialogue for most of the new skills they can be hit with, and some older ones in a few cases.


Perks, and some other related changes.

-Perks now exist. 

-The player now gets a perk every 5 levels. Loading an old save will get you retroactive perk points.

-You can check the ones you have in the stat screen.

-Some monsters have perks, making them more challenging.

-You can now spend excess stat, resistance and perk points from the โ€˜Level Up!โ€™ button in the stat screen. Itโ€™s only available if you can access your inventory out of combat.


NPCs

-Thereโ€™s some new npc dialogue, in most cases related to finishing the forest dungeon.


Modding and systems

-You can now set stance removal text and comments for enemies.

-You can specify multiple restraint text variants in a monster file. 

-Perks exist. You can make your own if the effect for it already exists.

-Assorted bug fixing.


Save Integrity: Should be good! Make sure to go to options to update your save.

Mod Integrity: Good.

  


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