I am developing using Iris for Minecraft 1.20.1 (iris-1.7.2+mc1.20.1).
intel (and Mac?) are the only gpu brands i know of not working right now. Optifine is broken. please report bugs and incompatibilities and I'll try to fix them soon. Your feedback helps this improve!
versions:
9-30:
-puddles can now last a lot longer without making rain take forever to get things wet.
-reduced default fresnel on rough materials. I think it looks closer to what I see in real life this way and it reduces buggy looking stuff without having to re-calculate fresnel for every ray that scatters separately.
-by default cloud patches are less defined
9-27:
general
more ghosting fixed, this disables the extra super smooth dh blend when using the dithered blends. but you can turn it back on at the cost of some ghosting until i do it better
Better rain ripples (more random)
fixed some water bugs
lighting
fixed bright outline on the horizon at night and in deep caves
lots of other small bug fixes
Moon phases affect darkness of night time, optional
light leaks in reflections mostly eliminated, and light simulation is more accurate
Textures
Texture Upscaling and Filtering works again, but currently needs POM On
texture upscaling respects PBR and overlay outlines and works with generated Normals
new texture filtering/upscaling options. i like 9
light simulation works in POM again, so TA and PTX are on in POM and handheld torch shadows
* i am going to update my resource pack soon to take advantage of POM working fully with all the lighting
9-22:
-for rain drips & drops:
The running drips (but not stationary drops) are disabled on mobs by default, because sometimes they run sideways instead of down because I am orienting the drops by the texture uvs
You can turn the running drips on, and there's a blacklist of which mobs not to do them on (in entity.properties file), and there's an option to do orientation detection which I need to fix better. Later as it's buggy
There is a menu for all of this in 'storms/rain/drops and drops'
Slowed down overly aggressive cave light leak fix
Various small bug fixes
For lightning:
Most noise and grain in removed during storms. There is still grain or banding during lighting flashes, you can choose which you hate less.
9-19: ( i promise i'll start to slow down posts)
mostly rain related:
offscreen skylight/reflection now updates every frame by default for better lightning stotms at night with good directional lighting from lightning, will restore even better micro flashes soon and remove most sky noise that exists during thunder storms
default wetness f0 better tuned for looks
Lots of little bug fixes
option to use a modified pbr roughness as porosity for resource packs that don't use porosity
-integrated pbr for most metals, when not using a pbr resource pack
-extra preset: 'high 2 hd', to follow suit of temporarily having an hd version with less rays, and a not-hd version with more rays, for all the presets under Ultra. I am keeping both while i tune and compare the new hd ones.
9-17:
-less ghosting/trailing. still a little more to work out
-wet screen effect (in Testing menu)
-rain drips, drops & steam down the sides of stuff. (in Testing Menu)
-reduced wetness_f0 (how reflective wet stuff is ) from a stylized 0.2 to a realistic 0.02. also added it to the drips menu and storms menu
-improved some of the behavior where caves are too bright when you first walk into them, i need to fix this better
*noticed that the cave light leak fix destroys sunlight deep underwater, will fix soon
*working on fixing the black tops of physics mod waves, and adding deeper specular lighting behavior, lots of small bugs, and some large features
9-14:
-better Image quality & presets!
Medium 2 HD: much cleaner looking, but down like 10% fps from medium
Very high 2 HD: Looks Like ultra, runs very close to Medium
(I will probably remove old medium and high later, I need feedback)
-fixed things looking wet, by removing enforcing the physical limit on low reflectivity that most things have in real life
-bug fixes
*I see more ghosting! I know why and will fix it when I can get back in, having a rough week
9-12:
-fixed particle shading
9-11:
-caves should no longer have sunlight leaking in
-defaulted extra sky light on medium, low, high; can be turned off in pbr_lightong/skylight/ambient + reflection
-removed vignette from the raytraced skylight
9-10:
-fixed black particles (will do better shading on them later)
-fixed 99.9% of ghosting, i've only seen it on campfire smoke now, if you see any tell me!
-fixed campfire smoke that was just rendering sky
-fixed distant horizons water not rendering (but it needs work)
9-9:
-Much better Image Quality
bloom fixed
de-noising fixed
de-ghosting fixed 97%
Older versions here: https://www.patreon.com/posts/icarus-shaders-109291633?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
timetravelbeard
2024-09-28 04:22:42 +0000 UTCtimetravelbeard
2024-09-18 19:38:08 +0000 UTCtimetravelbeard
2024-09-12 18:35:55 +0000 UTCtimetravelbeard
2024-09-10 16:09:27 +0000 UTCtimetravelbeard
2024-09-10 16:09:11 +0000 UTCFin Hinchcliffe
2024-09-10 04:28:55 +0000 UTC