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Kerni
Kerni

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Weekend debug and level design log

I actually did not want to do anything this weekend and enjoy my once or twice yearly free weekend. But , habits die hard....
Anyway.. i did some level design for the upcoming new main story. (the people who walked into the main facility know probably the one dome which was kind of walkable)

And i also added a mini mod to fix the androids of the attachment research center. (it is added as an attachment)

I hope it works , i could not really test it since they were talkable on my side but if you have problems with talking with the androids in the research attachment department then download the mod. Put it into the mini mod folder (erase the blue box mod , it is broken anyway). Then start BID and enable mini mod injection in the gameplay menu , then restart and walk to the research attachment department. In front of the building should be a console which Kyra can use to make the androids intractable again. ( i hope... because the mini mod things is kind of buggy in it's own right currently)

Weekend debug and level design log

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Thank you for Sacrificing your vacation for this. It shall be remembered

Knightworld


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