SakeTami
Kerni
Kerni

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Weekend debug and creation log

I had a long list of bugs to fix and i also wanted to finally create animations again, as well as devices to use.

So.. that means. On Saturday , it was all about debugging a certain captain with a beard gave me a long list of things to fix. So i did. And i was also finally able to solve the Nori mystery. I can not fix her position in already affected save games , but in new playthroughs, she should be where she ahm.. Should be ^^
(I forgot that i parented her Game object to the hover vehicle after the hog tie device.. so.. no wonder all the repositioning in local space did not work)



Then , i had to decide to continue the main quest line and i think i will let it rest until next year ( that is not far away btw). Because i am not sure if i can create the level design, then the animations for the new machines and then the story in just one months. It would be way more than i could chew. So , what i will do is to at least build in more things to use. One more device for Milus Spa and maybe one more event for the Device Attachment research department.

And this is why on Sunday, i started to create one more little device , see the picture above. It will be simple and maybe i even tie this to a new Spa gift card (why.. Because i am evil).
Anyway, the device model is there and next weekend i want to do the animations. Then the story around it etc...

So... With that workload, i hope i can manage the public release somewhere after Christmas this year.
As it may be.. work is waiting for me until i die!

Weekend debug and creation log

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