SakeTami
Kerni
Kerni

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Where there is a chain, there is a way...

(Wonder who gets the reference)
Anyway, this weekend was mostly story related with a slight dip into debugging and backend work.

ON Saturday , i was only doing story work. I think i added about 100 VN frames this day alone for the events after the attachment department.

On sunday, it was a mixture of story (added about 50 Frames i guess) and debugging as well as backend work. I needed to add some more clever commands into the backend to make a boolean toggle for a hashvalue.
And of course there was the default string "Dassdasasd" whenever someone used the fast travel interface.

So.. this weekend , nothing wild , just business as usual.
And next weekend, more work... what else...

Where there is a chain, there is a way...

Comments

Well , ahm... lets say the implementation of these chains is more like a rubber rope xD

Kerni

Of course we get the reference :D https://www.youtube.com/watch?v=YdXQJS3Yv0Y But yeah, chains are way nicer than whips :D But the chains beeing taut like that all the time is probably rather uncomfortable and dangerous, so the girls should have enough motivation to keep some slack in it.

Bababbak

jep jep ^_^ (but no whips in my game!)

Kerni

where there is a whip, there is a way?

haeftege


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