SakeTami
Kerni
Kerni

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Bound in desire 0.28 public beta

So finally, after many bugs and memory issues here it is. The next public beta for BID version 0.28.

As always , it is recommended to download from itch.io since they can provide faster speeds and do not have transfer limitations.

Download win 64 (pcloud)
Download win 64 (mega)

Download MAC (Pcloud,Unoffical,Untested)

Download LiNUX (Pcloud, Unoffical, Untested)

Here is the changelog.

Change log : Version 0.28 (public beta)

- Added: About 100 vn frames for the side content

- Added: Ability to reset player position with developer tablet

- Added: Colours for the names in the text box for different

- Added: More machines for the dreamly mini mod editor

- Added: A more sophisticated example for the mini mod editor and the tutorial

- Added: The ability to ask Ivy,Alexia and Luca to change clothes (needs fun time option)

- Added: The rail way system for single person transportation (currently only development office, old warehouse and transport reseach department)

- Fixed: Colors for the names in the text box for different NPC's (currently only the human ones)

- Fixed: 2D icon vanishing when inside a trigger

- Fixed: Maid clothes for Ivy only need to be printed once

- Fixed: Loading screen is exchanged to a.. well.. simple picture since async loading does not really work >_<

- Fixed: many clothes are now loaded from disk when they need to show and do not reside in memory anymore. This should help with the Ram requirements (not Vram) but could also create lag spikes when loading from disk.

- Fixed: Several little things for the mini mod editor

Change log : Version 0.27 (closed beta)

- Added: About 300 vn frames for the main story

- Added: Spellchecking from Merlin (in our discord) our magic helper for my bad english =)

- Added: Spellchecking function to inject spellcheck files from my github (https://github.com/KleinKerni/MilkyWaysStoryFile)

- Added: Mini Mod editor in a very experimental alpha state (Currently no tutorial available due to time, useable with debug tablet from in-game from inventory)

- Fixed: a problem with the sequence when skipping frames with Q

- Fixed: a bug in which the hair color of the main player is reset to red all the time. (you can change this always in the spaceship changing room)

Change log : Version 0.26 (closed alpha)

- Added: About 100 vn frames for the main story (I was still occupied by the side quests)

- Added: Side content of about 250 vn frames for the car workshop retrival of a transport drone (ask Gynoid yuubari)

- Added: Side content of about 150 vn frames for the hyddoponic section (ask gynoid Nori)

- Added: new placeable device after car workshop side quest

- Added: new Area to place devices in

- Added: 3 new hair styles

- Fixed: "new" label in 3D printer should work correctly now

Change log : Version 0.25 (closed alpha)

- Added: About 20 vn frames for the main story (not much i know >_<)

- Added: Side content of about 100 vn frames for the transport research department

- Added: new clothing set after doing the transport research side content

- Fixed: Text for main text window will now scale along with the resolution

- Fixed: Story logic issue for the hog tie hanger event (the tubes where suddenly connecting to the warehouse device)

- Fixed: Auto text sign actually appearing when pressing F2

The problems in this build was mostly the complicated setup of the rail carry system and the memory issue.

The memory issue was the most aggressive one. I had to quickly put nearly all the clothes into the resource folder to load them externally because they would eat ram like nothing else. I was able to push the RAM requirement back from 16 gb to 11 or so.

But , since they are now externally loaded, it could cause lag spikes when changing clothes for the characters.

Anyway , i hope you all have naughty fun with this and please report bugs to me if you found one.. or more :)

oh.. and i also included the mini mod framework, so if you like to create your own little kinky scenes you can do this now. (hopefully >_<)

Look into the mini mod tutorial folder for a little tutorial on how to use this.

Bound in desire 0.28 public beta

Comments

Please check your personal messages on F95.

Falloutbabe

OKay , a crash is highly intersting , did you saved the log file, in there it should mention what caused the crash. The log file is at : C:\Users[your user name]\AppData\LocalLow\Kernis none existing company\Bound in desire

Kerni

Sorry, can't log into Discord right now, hence the message. The current version 0.28 caused a critical crash when I asked Luna where to find materials. The game crashed and I ended up back at the start screen. Since I rarely save and there is no autosave, all of the content up to that point (i.e. after the shower scene and the transport to the home base, when I asked the question in question) is gone.

Falloutbabe

Merry Christmas

Dale Tucker

This is one well recieved Christmas gift. Thank you Santa Kerni

Knightworld


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