Just as with every game, i create via the Unity 3D engine. The occlusion culling never fails to fail.. Sometimes spectacularly.
On Saturday, I continued with the level design. Kind of… Business as usual. On Sunday, i also continued by also imported a pathfinding into the project (this time provided by A* from the unity 3d asset store.
And on Monday i just started the occlusion culling calculation and... well... this will cause me much pain as always to find the right values. And it takes about 4 to 6 hours to calculate everything >_<
Oh dear...
Raza
2023-03-21 23:16:06 +0000 UTC