Getting things to work.. again...
Added 2018-08-17 16:51:04 +0000 UTC
So..i was able to change the most basic scripts from unityscripts to C#. It was ugly.. difficult... and .. ahh.. does not matter >_<
Now i need to put together a new world and as you can already see in the picture i started with it. It will be the smaller project i was talking about and i think i have a fitting name for the new game -Milky Ways-. I still need to figure out a fitting story (very rough because i usually make the detailed story on the fly) and then the usuall grunt work begins.
The game will be smaller than AATOFL (i hope) and will feature one world where you can roam around freely (so far my plans). Currently i am creating the world and place all the props and houses of the interactable characters.
Well.. other than that i do not like to make any statements now about the game since i am very early in the production and many things can change on the fly.
Looks great, can't wait for it!
Offshore - Adult Games Developer
2018-08-19 14:14:28 +0000 UTC
Looking forward to your new game, love reading the progress reports. Keep up the great work.
Nino
2018-08-18 13:54:42 +0000 UTC
Nope , multi scene is not used currently because it is not necessary. This is a very good idea if i ever have to deal with the limit in this game but as long as i do not need it i will not wast any time with it.
And as i wrote on dubsingtons answer , i will just turn down some of the texures from 4k to 2k
Kerni
2018-08-18 11:29:38 +0000 UTC
last time the texture size was so big because i added tons of other assets into the scene. Currently this is no problem and if it re-occurs then i just turning down the texture size of some of the textures down from 4k to 2k =)
Kerni
2018-08-18 11:28:52 +0000 UTC
Ah, are you refactoring your framework to use multi scenes just like ShilohGames did to work around the 4GB limit on single scenes and load the assets dynamically instead? That would be really nice if you did for the new framework and also open up quite a bit of new possibilities. Also it would be quite nice if you also considered adding VR support to it! =)
danter
2018-08-18 01:26:21 +0000 UTC
If you're doing a big open map, how are you managing the texture size limit?
Dubsington
2018-08-18 00:47:33 +0000 UTC
Hmmm... interesting, though I'm not sure about her color scheme. It feels a little off to me. Maybe the black area's of her body should be a different color? Maybe something like a soft glowy yellow? don't mind me, just tossing idea's, she's your creation and whatever you decide is bound to be fine :D
Mystic
2018-08-17 22:36:09 +0000 UTC