Wandering Blades Preview: Martial Arts Manuals
Added 2024-08-13 22:12:57 +0000 UTCI've completed a draft of a new section in the equipment chapter of the core rulebook on martial arts manuals! Here's what it's currently looking like!
---------------------------------------------------
Martial Arts Manuals
Martial arts manuals are a common element of wuxia fiction, where they are often depicted as rare records of unique martial arts that enable characters to advance their abilities at an accelerated rate. These contain detailed instructions on learning powerful martial arts, making them extremely valuable and a prime source of conflict.
Manuals can be given to PCs as rewards, or discovered by coincidence or good fortune in places unlikely to be visited by the average person such as:
A deep cave only accessible from a precipitous cliff
At the bottom of a gorge
Collecting dust in the library of a monastery
The treasure room of a palace
Inside of an ancient tomb
On an island in the middle of a remote lake
Player characters of any class may spend a required amount of XP (pg. xx) and downtime (pg. xx) to learn a technique from a martial arts manual they own.
Sample Martial Arts Manuals
Nine Suns Palm Burst
A powerful technique that channels the user’s qi into a strike that burns with the power of nine suns, causing severe burns and turning defences to ash.
Costs: 7 XP, 7 days of downtime
Details: 6 QP (Combat), requires the user to first be in a CHARGED STANCE (-4 DODGE)
Effect: Spend two ACTIONS to make one AMPLIFIED attack roll that deals 6d8 damage while ignoring DR. On a successful attack, the target must make an AGILITY SAVE or receive the burning (6) condition.
Phantom Dance
A footwork technique that allows the user to move with such speed that they appear to vanish and reappear at will, creating afterimages that confuse opponents and allowing the user to strike from unexpected angles.
Costs: 5 XP, 5 days of downtime
Details: X QP (Support), while using this technique, the user is unable to make MOVE ACTIONS
Effect: Gain +5 DODGE and all melee ATTACK ACTIONS within close range are AMPLIFIED. The effect lasts a number of rounds equal to the QP spent.
Thundering Fist
An unarmed technique where the user channels a burst of qi at the moment of impact; creating a thunderous shockwave capable of shattering stone and stunning nearby adversaries.
Costs: 3 XP, 3 days of downtime
Details: 2 QP (Combat), user must use an unarmed attack
Effect: An unarmed attack that deals an additional 1d8 damage that bypasses DR. Anyone within close range of the target must make a FOCUS SAVE against a difficulty equal to the attack roll or gain the stunned (1) CONDITION.
Comments
Will do. Look forward to the full game! Where should I send /post thoughts and feedback?
Rude Mechanicals Robotics
2024-08-26 20:47:03 +0000 UTCI would love to get any feedback and impressions you can! That would be great! The quickstart is complete as-is and will not receive further updates (as it's meant to be a preview), but I am working on the manuscript for the full version of the game as we speak!
Daniel Kwan
2024-08-25 00:51:52 +0000 UTCHi Daniel, I've downloaded the quick start, and am reading the updates with interest. I'm going to be running a Wuxia game with a long standing group starting mid to late September, and wondered about further updates. I'm also considering running Wandering Blades (perhaps one shots) at a nearby game store/cafe. Are you interested in feedback or impressions of sessions and how the rules are working, both with experienced RPG players, and whoever shows up?
Rude Mechanicals Robotics
2024-08-24 18:29:40 +0000 UTC