SakeTami
BaboFactory
BaboFactory

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My Plan for July WIP(2nd Tier Work)

I have been thinking for some time as ABC work progress has become rather slow and even I have yet decided what would be the next creature to improve. Maybe non-hostile animals, I am not sure. And I came to a conclusion that there is not much point on creating SLAL motions at the moment. Since the animation limit is rather clear, I really hate to make things lame and not worth enough which would fill up your hard drive for nothing.

So to put it bluntly, I am going to pause creating SLAL motions for now. Then when am I going to resume creating SLAL motions? Nothing is certain. It may take two months at least or longer. As soon as I finish my brainstorming and make a choice, I'll let you know.

What's next then? Of course I have another task to complete. It's going to be SL Defeat animations. I created three different sequenced motions this time but to be honest I can't say I am satisfied with the work speed. I want to finish it as soon as possible and push forward for the next step. SL Defeat has a lot of potential and if nothing else, it's one of the most used, popular mod among combat sex mods, right? So I am thinking about creating motions for 6 races and it would be the minimum. You might think it would be too much but I really want to get it done fast and considering there are a lot of races in Skyrim, you know, there couldn't be a lot of options.


ABC 작업속도가 잘 안 나기도 하고, 어떤 크리쳐를 이번에 해볼까 정하지도 않았기 때문에 고민을 좀 해봤습니다. 그리고 결국 이 상태로 그냥 의미없이 SLAL 모션을 만들면 식상해질 것이 분명해지기 때문에, 그리고 에니메이션 숫자 한계가 명확하기 때문에 괜히 어정쩡한 모션 만들어서 용량만 먹는 사태는 제가 피하고 싶어서 결단을 내리게 되었습니다.

결론만 말하자면, 일단은 SLAL 모션 만들기는 멈추려고 합니다. 그럼 언제부터 SLAL 모션 만들기는 재개되는가? 아직 정해진 게 아무것도 없습니다. 최소 두 달은 걸릴 거라고 예상해봅니다. 아이디어가 어느 정도 윤곽이 잡히고 뭘 만들지 결정을 하는대로 알려드리겠습니다.

그러면 다음 작업은? 당연히 다음 작업물은 생각해둔 게 있습니다. 바로 섹랩 디피트인데 이번에 총 3개의 시퀀스 모션을 만들었는데 사실 만들면서도 작업 진척 속도가 좀 불만이었습니다. 최대한 빨리 만들어서 다음 작업으로 넘어가고 싶은 마음 뿐입니다.  섹렙 디피트 자체가 개선여지도 많은 모드일 뿐더러 가장 많이 쓰이는 컴뱃 섹스 모드잖아요?  그래서 현재 생각하고 있는 건 달마다 최소 6개의 종족 시퀀스 모션을 만드는 겁니다. 너무 많다고 느끼실지도 모르겠지만 정말 빨리 끝내고 싶기도 하고 스카이림 내 종족들이 무수히 많은 걸 고려한다면.. 어쩔 수 없지 않을까요?

Comments

Hm... That's a good idea, supporting other mods without too much interference.

I think DAR is the way forward. You can create specific idles and walk/run animations based on specific conditions from specific mods. For instance, having your character dance around when you need to pee, or different combat animations when injured.

Iron Chef

Still, I would like to hope that you will cope with all this and it will go smoothly for you, I especially wish you good luck with the animation of SL Defeat, since it is a rather popular mod

VitAnyaNaked

People can get up to 2000 animations with some mods. Still, I am excited for any new work though! However I am having an issue with your BaboDialogue mod, I have all dialogue at 0 (I prefer voiced dialogue and limiting text) but your mod still gives me your dialogue all the time even though it should be disabled. All your events are working in that mod it is only the new dialogue I am having issue with. Thanks for any support you can give me! Edit: Also the same mod has children and animals use your dialogue lines which seems kind of weird taking about "the war" etc. I am using TKAA which may cause an issue.

Mayor

I'm excited for this idea. The success of Dialogue and the other event mods shows you make exciting quests. Perhaps an idea is to make Defeat animations based on the races and even genders, if you can flag females as assaulters during struggle animations.

Speedyshamrock


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