Hi everyone,
I'm currently tinkering around with a feature few games have: seamless transitions between isometric view, 3D overhead and 2D overhead. Iβm only capable of doing this thanks to some genius-level code (shoutout to Dread Nyanak).
A few things to note: itβs not set in stone that the game will have this feature, any number of things can come up thatβll make 3D incompatible with what Iβm building. Also, it is very likely that the combat will be locked to 2D.
Iβm also not able to guarantee the same level of quality across all perspectives. My priority is getting isometric ready, then 3D overhead, then 2D overhead.
However, still really exciting stuff!