SakeTami
Zetry
Zetry

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Elevating Terrain Design: Upcoming Changes to Future Maps😋

I’m going to keep experimenting with these techniques—they’ve already brought great results on Ilydris, and there’s room to make it even better!

 I’m also working on a new workflow for my terrain, which I think will make a real difference. Alongside terrain design, I’m working with techniques like cave layers and schematics to bring out more depth and detail. Right now, I’m trying out things like new beaches, cliffs, more detailed mountains, smoother biome blending, and more! I’ll get back with more info soon.


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