SakeTami
Troll ol
Troll ol

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🎮 Poll — What makes a scene satisfying to you?

Comments

Thank you so much for this detailed feedback, I really appreciate you taking the time to explain your thoughts 💜 I completely understand your point about balancing tension and frustration. If I add additional penalties or difficulty in the future, my goal will always be to make sure the game remains playable and fair, even when things get intense. I agree that there’s something powerful about struggling and still getting dominated despite giving it your all, but it should never feel like the player is being punished to the point of being forced to reload constantly. That’s definitely not the experience I want to create. I want players to feel the consequences of drain, without making progression frustrating or blocked. Your example about extreme drain penalties is actually a very good reminder of how important balance is in these types of games. Thanks again for sharing your thoughts, this kind of feedback really helps me refine the direction of the project 💜

Troll ol

I chose Dialogue and Visual escalation. Both are needed to make a scene good. Dialogue is important for teasing/dominance, but also plays a vital role of describing how things feel. Visual escalation such as phase evolutions and CG changes show the power dynamics changing, but it's hard to gauge the feelings on visuals alone. Dialogue can aid the visuals and describe the power dynamics changing. For example, a CG change can show the succubus becoming more powerful, but describing just how helpless the hero has become beneath her power adds a lot to the scene that can't be inferred from visuals alone. Gameplay tension has its place, but needs to be approached with caution. There's something wonderful about getting dominated despite giving it your all, but if it's too challenging and ends up significantly hindering progression, it just becomes frustrating. I think your game has decent gameplay tension currently, just remember that the game still needs to be playable even after the "fall into depravity" should you add additional penalties. A somewhat adjacent topic; drain focused games often go overboard with drain penalties, and this hurts the experience. I still think about a game called Succubus Senki, where interacting with any of the drain scenes at all made it impossible to progress. All you could do was load a previous save. This was an extreme example, but I think letting players experience the consequences of getting drained adds to the satisfaction. If the consequences are so heavy you need to load an old save every scene, it's not as satisfying. Multiple outcomes are fun, but not always needed, hence why I didn't vote for it. I do think having a way to ensure you've seen all the outcomes is good though. I've seen other games implement this as like an achievement system.

SkywardAvian

That’s a good point. I’ll continue improving the drain systems and adding more challenging encounters sometime!

Troll ol

Well said. The seduction and “choosing to fall” dynamic is exactly what I want the game to explore more. In future content(probably next game), I also plan to push this further by adding many more debuffs and gameplay penalties tied to it.

Troll ol

just like what yawyee saying, but its should not be too cleare to choose, it cant be just yes or no question :) but i love level drain stuff, and challenging battles so hope see those more :)

Petri

I believe a lot of us like the seduction component of this game, a sort of “fall into depravity” if you will. I’m guessing that is why the village girls are so popular. Being powerful, but choosing to lose/being seduced. That is the fantasy this game satisfies.

Yawyee


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