SakeTami
Monster
Monster

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TIFA VS SCARLET: Scarlet - Dialogue Animation Workflow!

What's Up Guys, Happy Friday! Hope Everyone had a good week! 

It's not the sexiest thing, but wanted to share an animation workflow I did at 3:00am last night. A lot of people have asked me for a peak behind the scenes on the Animation process and I want to make these resources available for anyone who is looking to create their own stories.

In the near future, perhaps a lot of this will be made more efficient, but in this time 3D Animation is still done frame by frame, and that's the beauty of it.

Here, I animated her Mouth, Lips, and Tongue first, then I do the Eyes, Blinks, then Eyebrows, finally the Cheeks, Motion Capture and Hair. No facial motion capture here, this is all painstakingly animated by hand!  If you're only going to watch it for a minute, start at 1:15 ;)

What you are seeing here is A 27 Minutes Workflow, sped up by 800% with just the right of sleep deprivation.

Every Moment in Animation is a Complex Puzzle, but thats why I enjoy it so much. There are no free rides, and nothing comes easy, but after 5 Years, I really feel like I've mastered this craft and it's a great feeling. Please enjoy this workflow, and I hope everyone has a peaceful and relaxing weekend!

Comments

It looks so good when you can see the work that goes into it. Very inspirational.

Killerkriskg

Hey ShireKnight! Great hearing from you again! <3 Yeah, it's a very detailed an intricate process, you said it well. Its worth saying, lots of Characters have different character facial rigs, so learning "the controls" takes time and can vary from character to character. In my line of work there aren't a lot of shortcuts. Every moment is unique, every blink needs to be deliberate and have purpose. Like many things in life, the best things are done by hand. Their expressions exist on a timeline, but every second of animation they need to be expressing something unique, so I animate on that timeline, and when it's done, I delete it and move on. C'est La Vie. All this stuff is actually the easy part, the hard part is the Render Times. It's been really unpredictable and frustrating. Sometimes just 2 seconds can take an hour and a half to render, other times its not so bad. I've never worked on a film of this size and scale before. But the End Result will be worth it! <3

Monster

Holy smokes what a fiddly, intricate process that is, but the results of her speaking on the left side of the screen are incredible, she looks so lifelike and real. So you have to do this for each individual character in your movies then, you can't just build up a vocabulary of words (facial expressions) which you can then project on to any character you want? What if you create a second film using the same characters, can you project the existing facial animation onto the character in the new movie as long as they are saying the same words that they spoke in the first movie?

shireknight


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