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The Dungeon Coach
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DC20 Magazine #14 - Expanded Ancestry Options

This issue of the DC20 Magazine, we're releasing new Ancestry options! In it, you'll be getting the Goblin, Gremlin, Shadowborn, and Terraborn, all with new lore. Each of these Ancestries has a lore description, and a list of traits and quirks characters of that Ancestry might have. We're excited for you to get your hands on these new options!

DC20 Magazine #14 - Expanded Ancestry Options

Comments

Note on the Terraborn: the Judgy bit doesn't fit the Slow, Steady, Patient vibe. If a scholar would take 10 years to write a report, how could they turn around and jump to conclusions about something else?

TheCyberwolfe

I just reviewed it, and I really want to create two characters. A Shagremlown (name i came up with for a Shadowborn Gremlin) Hunter with a focus on traps. Slightly feral, a bit unpredictable, woodsman that loves to toy with their enemies leaving them bewildered and never sure when they'll strike, but rarely engages in direct combat. The kind of character that you're glad they're on your side because they're kinda scary, but also lovable (high charisma). This would be best in a wilderness based campaign. This will probably end up as an NPC that can be run by drop-in players when needed because they're already unpredictable, so being played by different players would fit right in. A Terrablin/Goblerran (names I came up with for a Goblin Terraborn) Artificer that makes inventions out of dirt, clay, sand using their hands as the tools and is an absolute tank on the battlefield loosing their molded earth automatons into the fray and covering themselves in earthen armor. The, I'll create a distraction while the entire party sneaks around to the back, kinda tank.

Jacob Kelly


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