SakeTami
enaya13
enaya13

patreon


Tutorials

The day came when I finally got the courage to share my two (old) tutorials with everyone. Yeah, they’re pretty outdated, and some things don’t need to be done or they are done a little differently than before.  But the important thing is, it doesn’t affect the end result, right? Maybe some things can be made easier, but that’s how I do it.

In these tutorials I give information on how to make a port and animation of the head in Skyrim (actually, in any Bethesda's games). For Fallout 3\4\NV the process in Blender is about the same, there will be only small differences in the work with Creation Kit or GECK. 

These tutorials were created by countless personal mistakes, experiments, sleepless nights and information search. I tried to make these tutorials understandable for people who were just beginning to be interested in modding, or would like to port the head of their favorite character in Skyrim. Yeah, it is the text and pictures, 'cause it’s easier for me, than to stop video every time. In case someone will want to make a video from this tutorial, you're welcome. 

"Main" file describes the whole process step by step. 

"Textures" - the way I adjust the texture of the head to the texture of the body. As an example I used SAM Light textures addon, which can be downloaded here 

Notice (1) - also textures of neckseam could be baked in the "Bake" tab of Blender (instead of the way described in this tutorial).

Notice (2) - there is no need to make .tri files for hair, just remove any .tri files in Creation Kit in the tab of your hair and it will not deform in any strange ways. 


More Creators