As you may have noticed, the latest Page of "Baptism by Fire" came a little later than usual.
I simply just need to space it out a little so it wont catch up too fast to the page being currently worked on
Game wise, I finally got off my ass and researched Enemy coding in ZScript. Turns out, it's a lot simpler than I thought.
Here's a quick concept of the Murk design
Ideally I'd want them to fill out various roles and have different shapes and colors to them
Anyway stick around, I'll keep working as usual