SakeTami
sorcerymod
sorcerymod

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v2.0 UNHOLY UPDATE - NEWS

For those of you unaware, the latest version of the game (A21.2) is still in experimental and contains serious bugs. These bugs are preventing multiple core features of Sorcery from functioning properly. This is true for existing v1.9 and even more true for in-progress v2.0. Consequently, v1.9+ requires A21.2 and will not go Public until A21.2 goes stable. This naturally pushes v2.0 back to December, at the earliest. I'm confident it's in the best interest for TFP to get A21.2 Stable sooner than later. This version has been in experimental for an abnormally long time, due to the large number of Bug Reports they've received.


The Good: We have more time to continue working on v2.0 to make it even better. The Halloween Event is still coming with the update, including Ghost variants of Entities. It's extremely unlikely that A21.2 would not be stable by early December, so let's plan on an Unholy December. 🎅 đŸ‘» 


I'm sorry for the delay on this, I know we're all very excited to get our hands on v2.0.

Thank you all very much for your patience and understanding on this.


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