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Fantasy Map Generator v1.6: Rivers and Lakes Update

This update is coming quite unexpectedly. About a month ago gitHub user CanisArtorus was able to resolve an issue with river system we had: rivers were ignoring lakes on generation, so lakes were completely out of river system. Now I was able to further improve the code and turn it into a solid system. I was also able to select lake type dynamically, so that whether the lake is salt, dry or of freshwater is decided based on river flux and evaporation.

Main changes:

Lake type definition:

Here is a short video on how lake type selection works when precipitation is changed. A big more subtle effect is when temperature is changed, but it's not included in the video.

Small changes:

Fixes:

As usual, please ask questions and report defects in this thread or on our Discord.

Fantasy Map Generator v1.6: Rivers and Lakes Update

Comments

Very cool!

Jon


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