Finally!
Here is the latest update, and to be honest probably one of the biggest changes to the game. We've got an update to Struggle, taking it away from hammering the E key. Completely new level art style. Swimming. There's a basic combat system. Visibility has had an overhaul, and there's also a new enemy type.
The link to download is here: https://drive.google.com/file/d/1EyhYwcsiMUHRbZ3PC_zL7rRaVQc9_Zyo/view?usp=sharing
The main things to be aware of now are:
The mouse buttons are now for Attack, throw rock and block. Blocking when an enemy attacks stops the attack completely.
Enemies have an aggression level. Some are naturally aggressive and will prefer combat over sex. The ones who do prefer sex slowly gain aggression if you hit them, so resorting to combat makes it more likely they'll hurt you back.
Upper clothing is your armour against combat, lower clothing is against sex attacks.
If you are in cover, crouch to become hidden. You'll know it counts as cover by the cover indicator that pops up at the bottom of the screen. You'll also see enemy and player outlines and the camera zooms out.
Alerts now pop up on the screen to say who has heard or seen you.
If you find a ruined arch in the open levels, don't get too close or you'll attract the attention of the Hornlizard.
Hornlizard
Ok, it's a bit of a shitty name, but it's a work in progress enemy. If you alert it, you cannot fight it or hit it with rocks, all you can do is run. If it catches you, it sits on your arm for the rest of the game. At the moment it'll either increase or decrease it's 3 stats: Lust, Aggression and Boredom. In the next update for the Hornlizard, it will use these stats to cause an immediate debuff on the player, making you slower, weaker and take more damage from sex or combat. Increasing the stats on your hornlizard will however be rewarding. The more specific stats raise, the less your debuffs become until they become full on buffs. Once you max out a stat, your lizard will become attuned to that stat for a permanent buff and more interactions between itself, the player and enemies.
It's meant to be a serious hinderance to start with, but by devoting time and effort you'll get a usefull companion.
In Conclusion
As always, this is still way in the alpha, so expect bugs and if you find them, report them in the games pause menu or in comments on here or the GameDev section on Discord: https://discord.gg/33CWz9PP4x