https://drive.google.com/file/d/1gxRyjm83rGqO-5Lfx1OehMWSX0gBBork/view?usp=share_link
Apologies for removing the link. I'd disable part of the sex sequence to test and forgot to re-enable it. Game is now available.
This is now the end of Phase 1b (Characters), and boy was that one a nuisance.

So, what's in this new version?
Clothing System
You'll still start off nude *for now*, but once you get into the game, hit Tab to allocate clothing to your body slots. You've got bra, panties, leggings and shirts available. Your clothing will be limited to start with, but there's something like 5 tops and 4 trousers/shorts added into the item drops, so you'll find new clothing out there.
At the moment, your tops don't do anything but be cosmetic. Trousers and panties though provide additional time to escape the wolves. The longer you struggle, the more damage they take, but you can't progress to sex until they've been destroyed. This is pretty much sex armour. Tops will do a similar thing in Phase 2 for combat. Bottoms for sex protection, tops for combat protection.
Female Enemies
The next big change. There are now female wolves and Badgers. They share some of the animations with the player character, but at the moment they are immune to takedowns. What they can do is spot you, chase you and then loudly alert any males in the area. Rocks take care of them.
Badgers
The first of the new enemy types. For now they do the same as wolves do, but with different equipment.
Difficulty
At the character creation screen, you can select game difficulty. This affects stamina damage modifier, how many struggle loops before you remain captured, clothing damage multiplier, and how fast time continues when in the inventory.
Animation Gallery
As you play through the game, you will unlock animations as they happen. Visit the barn to see them and play them. There's 9 in total.
This is a very early implementation. This gallery will eventually be situated in Pineridge, but that can't happen until the map is built and in use.
More Observant Wolves
The higher their Defence, the more chance they'll spot the plants and avoid them. This should partially fix the part where every wolf just happens to walk directly into the nearest plant as soon as the game starts.
Bugs to Watch out for
I've done my best to test and kill as many bugs as possible, but there are a few that still exist, but aren't gamebreaking. Some of these will need a bit of tweaking and work to iron out, while others are part of systems due for imminent updates. A few of the main ones:
The unequip thing is a nuisance, but it doesn't seem to be every level change. It's something I am working on.
Conclusion
This subphase has been a bit of a nightmare. Several major features and a bunch of smaller ones around the sides. I would have liked to get more in-depth with the inventory, and the plan is to integrate regular items into it as well as adding a customisable hotbar. At the moment the inventory works, with caveats, so I'd like to get that stable and work out the kinks before making it bigger and tougher to fix.
I'd really have liked to get the female enemies their own takedowns and specific stuff, but again, just not enough time in the 3 week timespan. These should get added in Phase 2a and 2b. There's also the recovery interruption stuff I'd like to work on, but I paused that while I figure out some of the details on that one.
Phase 1c
The final part of Phase 1!
I'll be taking a week off to do other work. I've got some client stuff to do, Patreon rewards (behind on those), and an episode to batter through. After that it's on to the 2 weeks for the game, hopefully releasing on Patreon around 5th December.
This subphase should be interesting, and provide the first idea of actual gameplay. It's also an opportunity to learn about cutscenes, but for the most part is going to be a lot of modelling work.
Methodia Rascal
2022-11-12 11:33:41 +0000 UTCRayvond1X
2022-11-12 05:49:49 +0000 UTC