Running of the Wolves update
Added 2022-08-05 00:00:22 +0000 UTC
You might be thinking "what the shit is that picture?".
That is a procedurally generated dungeon. It has a range of settings and builds from a randomly generated seed. In theory, there's an infinite number of potential dungeons. This is a core part of the next demo.
The first demo did not go well. Most people reported lag issues and some other bugs. I've done a load of work on optimising the game. There's also been a ton of other fixes and updates going in there. The key ones so far are:
- Graphics settings in the main menu, with an auto button
- Basic character selection has been added, but will be locked down to the basics for now. A load of work needs done on character meshes before adding other genders and species.
- complete player setup overhaul - You can now give your character a custom name. The way the player was set up wouldn't work with save/load systems, and did not retain stats over levels. Now they do.
- Fixed a bug where wolves could catch the player from a distance if they couldn't reach you. They now have a 1m radius the player needs to be in to be able to get you.
- Analysing wolves will only show you info if you've already spotted the wolf. If you haven't seen him yet, you don't know where he is. Health/stamina stats will only show if the wolf is also visible to the player. If they are behind something, you'll just see an outline.
There's a few more things I want to put in before the next Patreon demo goes out. They are:
- Random dungeons. The dungeon builder is working. It still needs integrated into the game. It also only generates floors and walls. It needs to spawn enemies, pickups, navigation meshing and obstacles/furniture to hide behind.
- The way players and wolves die/faint no longer works after migrating player stats. This needs fixed. The animation system is due an overhaul as well to clear up the spaghetti hellfuck I currently have coded, so this should resolve the deaths thing.
- Level transitions between dungeons and overworld.
I'm also hoping to work through the full backlog of required features for a public release this month. I think there's probably going to be another Patreon update before that though, maybe in a fortnight. That would show gender/species setup in the character creation screen as well as any bugfixes from this next release.
On top of that, I am hoping to get time to work on the next episode shortly. I've got other work that's nearing completion, but it's doing some pretty heavy rendering, so I've been unable to run Blender while it's been running.
Till next time!