The good news is the first part is done, minus a 15 second bit I still have to work out the dynamics of. Otherwise, we are now up to 2min34s of episode, and this thing is getting split because there is no way this is going to fit within file limits if I don't do it in some smaller parts. I know where to break, and I have an idea for how to do it, so it's all good.
On the subject of length, the 2nd part has now been blocked out. Literally. I haven't got completed models yet, so I've spent the evening working out movement and timings for speech using blocks. I might even release it as a preview soon. I got it all together, all finished and just needing the characters added and animated which is 100% not a small job, but all their movement is along paths, so I just have to animate where they are along the path and map where they move in relation to each other. The models then get dropped in and made to follow the path.
Both models should have walkcycles added once I am ready to add them, so the bulk is timing tweaks, stopping foot slippage and the bits in between the walking. Then with the blocks animated, the camera was added and all camera movement, angles and so on have been added. Happy with tonights work, I saved it and then realised that in a monumental act of self-harm, I've made a 1870 frame long single take. For reference, that's just over 62 seconds of solid animation with no cuts. Rendering it is going to be roughly 3 days non stop, once I've finished it.
I genuinely don't know why I do this to myself. Add extra cameras. Cut a few times. Be sensible. No, fuck it, a minute of animation. And not even anything exciting. Just dialogue. Hooray.
Methodia Rascal
2021-02-24 06:45:13 +0000 UTCDargon
2021-02-24 05:37:13 +0000 UTC