
Hello, Dog Fans and Cat Conspirators!
I promised monthly (or more!) updates, and here we are: less than a month after a busy Patreon launch, and I've got a build for ya that represents a pretty dang big boost to the gameplay, content variety, and structural integrity of the game. You can see some of these changes in action within the video link below:
One of the most notable additions in this new build is that your boarding gate can now be staffed with different dogs.
Will you need a passport to be able to take off, a cabinet for a friendly Bribe Dog to put all their bribes in... or something else entirely?
You won't know until you get to your gate!

This randomized, growing, and evolving objective system, combined with other quests and systemic elements in the game, is going to take us a long way towards communicating the systemic landscape that bolsters Dog Airport Game's joyful universe.
You'll also find a new Control Card attached to this post, since we've got a new player function: a Gentle Toss. With the press of 'G', you now have a verb for handling things that you don't want to hurl into the Sun - and an easy route to calmly building a boarding pass igloo of your own.
Thank you so much for your continued support, and enjoy!
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If you encounter any issues with the build, feel free to press [Alt+9] to reset the game, or [Alt+0] to skip to the plane scene!
Also, please let me know what the issue was.
I-I need to know.
please