I just finished editing and exporting the latter part of Warpzone 4 (so if you're early gang, YouTube's HD-processing may not be finished yet). Somehow it's a 17 minute video covering 12 minutes of gameplay lol, isn't the ratio supposed to be the other way around? Anyway, it also includes a couple out-of-game fragments, fun practice run clips about alternate situations, and a bunch of explanation stuff in general (which is actually why these warpzone 4 videos are longer). There has been a lot of info to take in in Warpzone 4 as a whole, considering the thoughts behind the blueprints and starting to play as intended(-ish) in general.
I may keep the 2 episodes per warpzone format, since in warpzone 5 we're planning to expand to having 60 minutes per warpzone (Hello Big Biters). On the other hand, now that we covered all floors in detail in warpzone 4, there's "not that much new stuff to explain per minute", so perhaps I can shut up a bit more and speed up the gameplay. But, just like with the ultimate deathworld challenge until we broke free from our starting square, and the 100% evolution 100% achievements playthrough until rocket launch, I'm not planning to cut much of the gameplay until it is clear the initial challenge of the playthrough has been overcome. I may speed it up, but making constant cuts of unknown length messes with the viewer's sense of time (and "fairplay-detection"), which imo is still too important to break.
Anyway, we'll see how it goes.
Enjoy!
Michael
PS: I'll be streaming the (probable) finale of krastorio2 deathworld this weekend (exact time not yet known, but I will update my stream planning as soon as I know: https://www.twitch.tv/mikehendi/schedule).
This series is not coming to youtube or anywhere else, the earlier streams have already been deleted by twitch. However, the last stream, part 8, is pretty watchable on it's own, it connects reasonably well to a vanilla players' knowledge up to rocket launches, and has an amazingly high pace throughout the stream, blasting through a whole bunch of new resources, processes and 75% of krastorio's end game science types! Part 7 is nice if you like the nuclear reactor design process. Part 6 is nice if you have lots of time ;)
Anyway,
You can watch back the penultimate stream(s) here:
https://www.twitch.tv/mikehendi/videos
Descriptions:
In part 8 I somehow blast out a full 3 (out of the 4 existing) post-rocket tech cards (=science packs) (including all the resource acquisition and processing infrastructure with many new recipes) in a single stream! (6h50)
In part 7 I launched the first rocket and built a 4-core nuclear reactor (3h45)
In part 6 I researched ALL pre-rocket-science technologies, obsoleting the 4 early-game tech cards (yellow and purple remain in use until the end) (7h30)
Michael Hendriks
2024-01-11 10:14:43 +0000 UTCRobert Horne
2024-01-10 18:11:37 +0000 UTCØyvind Rønningstad
2024-01-10 11:55:53 +0000 UTC