New update: Sorokyne Strata, paradropping, flare gun, fire sentries
Added 2025-07-20 11:16:00 +0000 UTCSorokyne Strata
By Tunguso4ka, fixes by noctyrnal
Sorokyne Strata, the last map left to be ported, is being added! You might have seen it in the one round that was accidentally played on it.
See below for a screenshot of the map.
Paradropping
By Dygon
Paradropping is being added!
Remember to put the parachute in your backpack slot before jumping out of the dropship, not your hands, or you will die.
Dropship fabricators can now print the "HPU-1 paradrop deployment system", installing this module in a dropship allows it to open it's doors mid-flight after selecting a viable paradrop target. Players that walk out of a dropship that is mid-flight while a target is selected will land near it.
Requisitions vendors now stock parachutes, having a parachute equipped will prevent you from falling to your death if you walk off a dropship mid-flight. If no target is selected by the pilot when you fall out you will paradrop to a random location.
Other dropship changes:
Throwing a crate out of the dropship will now make it land near the location targeted by the pilot, by Dygon.
A dropship flyby can now be canceled, reducing the flight duration to 10 seconds, by Dygon.
Launching a dropship does not automatically close the navigation computer UI anymore, by Dygon.
Flare gun
By Dygon
The flare gun is now available in the prep room and at requisitions. Its built-in scope allows you to launch flares much farther than you could throw them by hand. Flare guns can also be used to illuminate an area or mark a CAS target by firing flares into the sky, without leaving one on the ground. However, flares launched into the air are dimmer and burn for a shorter duration.
Fire sentries
By Magicocity1
This adds three sentries, the assault sentry flamer, the flamer mini sentry, and the plasma sentry, for combat technicians.
Other combat technician changes:
Fixed Combat Technician Engineering skill being 1 level too low (2 > 3), by Dygon.
Early Queen building changes
By Vixting
Queen can now order construction in queen eye mode, and has thick resin, no plasma cost, remote thicken, and reduced build time for first 30 minutes of the round.
Other changes:
Added ghost previews for resin structures & when ordering construction, by Vixting. (They are also working on a PR for marine construction in a future update)
Xenonids can now choose to track the queen, a hive leader or a tunnel by right clicking their hive tracker, by Dygon.
Area alerts,
By DoguhanOzgurAkca and SigmaTheDragon
There is now an alert on the right-side of the screen that shows you whether or not the area that you are in allows supply drops, medevacs, CAS, OB, etc.
Mousing over it will tell you, but it also changes icon depending on these factors.
Both marines and xenos get this alert.
The area name from the tacmap alert has also been moved to this new alert.
Tactical map changes
By Vixting
Added:
Tactical map dynamical resize, zoom in and out with the scroll wheel, panning around with right click.
Being able to adjust the size of blips and the width of lines drawn on the tactical map.
A tacmap switch between tactical & area labels, and the ability to create custom tactical labels.
A mode to draw straight lines on the tacmap.
Changing canvas label mode on the tacmap.
Tacmap being able to centre on current blip location (live updates).
Queen in Queen eye can click anywhere on the tacmap to jump to that location.
Barricade changes
By Dygon
Barricades have had their ability to block attacks from the front ported:
Attempting to attack or tackle over a barricade from the front now has a chance to make you attack the barricade instead. The chance of this occurring ranges from 100% to 30%, depending on the barricade's current health.
Trying to leap or pounce over a barbed barricade will now stun you.
All leaps now ignore barricades without barbed wire.
Medical changes
Work is being done on a system for custom chems. So far, Neogenetic, Anticorrosive, Antitoxic and Oxygenating are implemented.
Chemicals now have their OD and critical OD listed on the guidebook. For now, this only matters for medicines that are using the new system (basic ones, mera, and derma).
This shouldn't change anything gameplay wise yet, if it does, report any bugs you find in the bugs channel.
This also changes how some medicines are explained on the guidebook.
Other changes:
Xenos can now be dissected, by Ian321.
Added no-skill versions of pill canisters, found commonly in colonies. These are pill canisters that can be opened by anyone, by noctyrnal.
Transfer directions on reagent tanks are now visible when you examine them. No more guessing games, by Arykh.
Dexalin Plus has been added to the pressurized chemical dispenser, by Arykh.
Cryoxadone and Clonexadone can now heal CloneLoss(Genetic), by Arykh.
Inaprovaline and Leporazine's overdose now knocks patients unconscious instead of a stun and knockdown, by Arykh.
The ChemMaster eject and clear button is now only Eject Beaker button, by x5tink.
Paperwork changes
By yagwog
Paper documents now support [form] tags for fillable text fields.
Paper documents now support [signature] tags for player signatures.
Multiple form fields and signatures can be used in a single document.
Other Changes
General Changes
The motion detector and intel detector empty scratch sound now only plays for the user holding the item, not everyone around them.
Icon labels now align to the left.
Shortened the link discord account button label so the buttons stop getting squished as much.
Treating wounds with surgical line or synthgraft now breaks when moving 0.5 tiles, instead of only 0.3.
Added cornmeal and mayonnaise to the mess tech vendor.
Added admin logs for automated vendors, round end shoutouts, and xeno nesting.
Added the NP92 Pistol, NPZ92 Pistol, Type-73 Pistol, Type-74 Pistol, ZHNK-72 Revolver, Type-88 Marksman Rifle, Type-64 SMG and QYJ-72 LMG for the SPP, by noctyrnal.
Added the HE and Incend rockets for the HJRA-12, by noctyrnal.
Adds shell boxes for the heavy shotgun shells used by the Type-23 shotgun, by noctyrnal.
Added new sprites for the OW console's south and north face, by noctyrnal.
Added white gloves to CO vendor, by Arcticular1.
Added surgical case to the medilathe, by x5tink.
added M1984 AP mags to dropship crew weapon vendors, by monomethylhydrazine.
You can now roll the sleeves of the synthetic support jumpsuit and take the jacket off, by t0wnshark.
Added green and blue surgical webbings. These hold the same items as a surgical tray but can be equipped as a webbing, by t0wnshark.
Added surgical webbings to synthetic gear vendor, by t0wnshark.
Added "Vessel Map" Monitors, which will display a zoomable map of the ship with names, by noctyrnal.
Added the MAR-30 battle carbine, a carbine of the MAR-40 rifle. Security survivors have a chance to spawn with this weapon, by Dutch-VanDerLinde.
Added the industrial welder to survivor gear, by Dutch-VanDerLinde.
Added black insulated gloves, by t0wnshark.
Added various new item/loot spawners for mapping and admins, by Dutch-VanDerLinde.
Added the M13 belt holster to the SL, FTL, WS, dropship crew, surplus clothing racks, and requisition vendors, by Shromply.
Added the smokables loadout category, by Shromply.
Added the AK-4047 Assault Rifle for SPP colonists, by noctyrnal.
You can now hide your dogtags, by noctyrnal.
Added Calendars. These display the current date, and any in-universe holidays that occur on the current date, by noctyrnal.
Added the Improvised Flamethrower. A replacement for the M34 Incinerator on most planet maps, it cannot take any attachments but a rail flashlight and cannot transfer fuel to the M34 and vice versa, by noctyrnal.
Squad Leaders now start with the requisition channel by default, by noctyrnal.
The XM51 can now do a two shot burst when the stock is attached, by noctyrnal.
Added M4SPR Extended, M1984 AP, M13 Extended, M13 Drum magazines to squad vendors, by Tunguso4ka.
Added welding googles to squad vendors, by Tunguso4ka.
Added the stethoscope! Anyone can use it, but only those with medical skill 2 or higher can use it properly, by Arykh.
Added new gunshot sounds for the M890 tactical shotgun, FN P90 SMG, and the M357 rival double-barreled shotgun, by Dutch-VanDerLinde.
Added uniform accessories, such as patches. United nations patches were added to the squad prep surplus clothing vendors, and squad uniforms will come equipped with a UNMC patch. Sprites by noctyrnal, by Dutch-VanDerLinde.
Added lore examines! You can inspect items more closely to see lore info about them, by noctyrnal.
Added drop pouch to medical vendors, by x5tink.
Added the V2 reactive thermal tarp, a version of the scout tarp that can be used by anyone, but has slower and worse cloaking, by noctyrnal.
Dropship parts and ammo can now be recycled at the fabricator, this returns 80% of their point value. Ammo that is partially used refunds less points based on how much ammo is left, 70% of ammo left means you only get: 0.8 * 0.7 = 56% of the original point cost refunded instead of 80%, by Dygon.
Colonists will now be an alerted when a new xeno caste unlocks, by Dutch-VanDerLinde.
Added Coffee mugs, by noctyrnal.
The Aegis fax that is meant to be sent to CIC is now a set paper that you can spawn. I am trying to get it to be auto-faxed to CIC as well, by DoguhanOzgurAkca.
Made it so that AEGIS fire system supports immunity bypassing fires, by DoguhanOzgurAkca.
Tail stabs will now temporarily blind marines for 1 to 3 seconds depending on the xeno's size. New effects have also been added for tail stabs, by Dutch-VanDerLinde.
Added more patches and armbands. You can find these in your loadout and prep vendors, along with requsitions, by noctyrnal.
You can now destroy soil nets and planter boxes, by noctyrnal.
Added squad markings for gloves, by Dutch-VanDerLinde.
More lore descriptions ported, by J C Denton.
Most headsets now have additional tracking options, accessible via the Squad Tracker menu, by Dygon.
The honor guard kit now contains the honor guard radio headset, by Dygon.
Added peregrine handcannons! These can rarely be found in colonies, and the CO can take the "Winter Wyvern" handcannon as a secondary, by noctyrnal.
Added random rare items that civilian survivors spawn with, by Dutch-VanDerLinde.
Added the Shotgun Choke attachment, by FarmWizard.
Added new health icons for synths, by Dutch-VanDerLinde.
added the FORECON Recon Synthetic role, not currently available in PVP, by t0wnshark.
Added Black Goo and AntiZed, causing and curing zombie infections respectively, by noctyrnal.
Added a megaphone that greatly increases the volume of your text in speech bubbles and also makes a special sound when used! Believe, you can't help but notice a megaphone user. The Megaphone has been added to the Commanding Officer Essentials Kit, the CO and Quartermaster closets, and can be found in the following locations on Almayer: Center of the Hangar; Medbay Reception; Center of Briefroom; CIC; CMO Room. The megaphone will also be added to planetary maps in the future, by to4no_fix.
Added FN FP9000/FN FP9k/2 PMC and MP5A5, by OmerF-afk.
Gave the Freelancers guns, ammo, and other gear, by Shromply.
Reworked the Freelancer's skills, by Shromply.
Added new mag visuals for pistols, revolvers, and the M79, by Dutch-VanDerLinde.
Added multiple new weaponry for random loot spawners and surv base spawn, by OmerF-afk.
Black Spearhead revolver variant, by OmerF-afk.
Added the weedkiller grenade, metal foam grenade for scientist survivors, by Dutch-VanDerLinde.
Added "Hide Squad Info" to the Overwatch Console, which collapses the table displaying slots in a squad, by noctyrnal.
Added a roll effect when resisting fire, by Dutch-VanDerLinde.
Added new reload sounds for the M16, by Dutch-VanDerLinde.
Added new gunshot sounds for the CMB Revolver and MK-45, by Dutch-VanDerLinde.,
Added CMB Deputy and marshal badge ID cards, by Dutch-VanDerLinde.
Added the M37-17, an improved HG that can hold 2 more shells and does x1.15 damage. Can be found on select maps and in the hands of the CMB, by noctyrnal.
The M5-ATL has received new sprites, by noctyrnal.
Walls will now turn into girders when destroyed, instead of dissapearing, by noctyrnal.
Added civilian-only loadouts for the correspondant, liaison, and survivors, by Dutch-VanDerLinde.
The HJRA-12 now has different sprites, by noctyrnal.
Decreased the minimum range required for mortars by 10 tiles in exchange for the maximum range reduction of 10 tiles. You will be able to shoot it closer but not as far by the same amount, by Whisper.
The AEGIS OB for the Admin AEGIS event has received new sprites, by noctyrnal.
Changed CLF loadouts to use unique armor, by noctyrnal.
CLF Soldiers now spawn with a P90 instead of an M63, by noctyrnal.
Corporate colonist corpse now spawns with random outfits, by Dutch-VanDerLinde.
Xenonid tunnels have received new sprites, by noctyrnal.
Updated the sprites for hydroponic tools, portable generators, computer frames, ores and the nuke disk, by noctyrnal.
Updated the survivor spawn icon, by noctyrnal.
Xenonids can no longer inspect calendars, by noctyrnal.
Headbutt ability now will activate 0.5 tiles further away, by Binbagg.
Fixed Chief Engineer not having Dropship access, by J C Denton.
IMP ammo racks can now store empty and full sandbags, by Dygon.
IO headsets now have access to the requisitions channel, by Dygon.
Underbarrel extinguishers now also fit on the following weapons: M54CE2, M63, MOU53, MP5, XM51, by Dygon.
Xenonids can now bind a key to their rest action. (Shift+R by default), by Arykh.
Prisoner corpses now start with the correct jumpsuit, by noctyrnal.
Chairs can now be folded, by noctyrnal.
Resprited the extended barrel, barrel charger, and laser sight,, by VictorJob.
Changed the announcements of factions regarding event briefly, by DoguhanOzgurAkca.
The Mateba and Winter Wyvern can now be fired into the sky if you have level 3 leadership, this will shake the screen of any nearby marines, by Dygon.
Signal flares now show their CAS designator when examined, by Dygon.
Ties and armbands are now treated as accessories instead of clothing - You clip these onto your uniforms instead of wearing them in your neck slot, by noctyrnal.
Adjusted the colour of the Squad HUD Icons, by noctyrnal.
Applying barbed wire to a barricade now increases it's max health by 50, by Dygon.
Tail Stab is now a targeted action and requires you to click on your target, by Dygon.
Warrior's Lunge, Dancer's Impale and Dancer's Tail Trip now have a 1.5-second cooldown if used on an invalid target, by Dygon.
Adjusted zombies for RMC14 use. They heal very fast, but stop healing while on fire and are weak to fire. They also are now faster, can see in the dark, and correctly target people as AI, by noctyrnal.
Corporate colonists now rank up from corporate survivor time instead of liaison time, by Dutch-VanDerLinde.
Flamethrowers now require slightly less range between the user and the first spawned fire tile, by Dygon.
Crayons no longer contain upstream reagents, by Arykh.
SL squad management menu and supply drop console have become prettier UI!, by NotInButIn.
Adjusted the Overwatch Console's UI, by noctyrnal.
Liaisons now spawn with the country club outfit instead of the black suit pants, by Dutch-VanDerLinde.
Map Changes
Added CORSAT, by CyberTropic.
Added OCP-583, a WeYa station intended for ERT spawns, admin events, and PvE, by SharkSnake98.
Added New Varadero survivors! This includes the Beach Bum, Miner, Priest, Cargo Technician, Engineering Technician, UN Peacekeeper, ICB Liaison, Medical Technician, and the vacationing Lt. Colonel Commander, by crazy1112345.
Added all the missing Cargo Containers, by noctyrnal.
Solaris has received a large update, by noctyrnal.
Fiorina has recieved a large update, by noctyrnal.
Shiva has received a large update. It should be more inline with parity now, by noctyrnal.
Added Nightmare Inserts to Trijent Dam, by Tunguso4ka.
Added Flare Gun and Belt spawns to New Varadero, Sorokyne Strata and Fiorina, by J C Denton.
There is now a marine announcement when the Hybrisa caves lockdown is lifted. You can no longer lift the lockdown until 25 minutes has passed, by Dutch-VanDerLinde.
Kutjevo has recieved a large update, by noctyrnal.
Corporate dome map insert to LV, by CyberTropic.
Chances Claim has recieved a large update, by noctyrnal.
Added more soul to Big Red (Solaris Ridge), by Dutch-VanDerLinde.
Changed the Fax Responder map to be more 'appealing' visually, by noctyrnal.
Filled the contents of staff officer lockers, by Arcticular1.
Added more soul to LV-624 Lazarus Landing, by Dutch-VanDerLinde.
LV has received a large update, by noctyrnal.
Fiorina updated. Including, but not limited to: Medilathe, Armory equipment, Atmos props, Computers, Random weapon spawners, Cases and Barrels, Powerloader pamphlets, HEFA Knights holy texts, by J C Denton.
Added some items, rooms, and cosmetic changes to the Admin fax rooms and OCP-583, by SharkSnake98.
Fixes
Fixed the default mode (the only one we have right now) for the underbarrel flamer attachment being stronger than intended. Intensity 20 > 10, duration 24 > 10.
Fixed short delay before showing all channels on some headset examines.
Fixed active laser designators breaking too easily, when being moved 0.1 tiles instead of 0.5 tiles.
Fixed short delay before showing the tacmap when using the action or clicking the alert. Doing so when it is already open now also closes it.
Fixed AEGIS access card being drawn under tables.
Fixed short delay before the health scanner UI opens when using it.
Fixed some items having duplicate Unequip and Put in hand verbs.
Fixed transfer all button not refreshing the chem master UI.
Fixed being able to duplicate chems with the chem master.
Fixed some cases of equipment visuals causing your client to endlessly lag and refresh the screen.
Fixed the last charge on a defibrillator not being usable.
Magazines no longer wrongly display as contraband, by noctyrnal.
SPP now spawn with the correct weapons, by noctyrnal.
Fixed CLF headset not having a CLF HUD, by Dutch-VanDerLinde.
Provost Enforcers and Provost Team Leaders now require 5 hours of MP playtime, by noctyrnal.
Fixed barricade collision breaking when upgrading a barricade, by Dutch-VanDerLinde.
Fixed custom autoinjectors not working properly, by Arykh.
Fixed bayonet pouch coming out empty when vended from surplus uniform and req armaments vendors, by Arykh.
Fixed radiation first aid kits containing Russian Red pill bottles instead of pills, by Arykh.
Fixed LACN mention in lucky strike mini pack description, by crazy1112345.
Improperly folding the bipod attachment now applies a weaker slowdown effect, by Dygon.
The bipod attachment now correctly applies it's scatter reduction effect when toggled, by Dygon.
Fixed synths being affected by xeno neurotoxin spit and slashes, by Dutch-VanDerLinde.
Fixed synths having a crit threshold, by Dutch-VanDerLinde.
Fixed syringe cases not fitting into the 3-slot and 5-slot webbings, by x5tink.
Fixed corporate colonist headset having UNMC faction HUD, by Dutch-VanDerLinde.
Fixed vanguard cleave abilities not being weaker without shield, by Vermidia.
Fixed FORECON rifleman not having medical skill of 1, by Dutch-VanDerLinde.
Fixed faction assignment for fax responders and CLF roles, by crazy1112345.
Fixed bullets hitting tesla coils when not being targeted directly, same as sentries, by TornadoTechnology.
Pills are now created with the correct colour selected, by x5tink.
Fixed the success chance on high tackle streaks being too high, and the tackle chance on low tackle streaks being too low, by Dygon.
Fixed Staff Officers spawning with a regular cap instead of an officer cap, by Dutch-VanDerLinde.
Fixed MAR-40 burst firerate being too slow, by Dutch-VanDerLinde.
Fixed burst cooldown for MAR-40 being 0, by Dutch-VanDerLinde.
You can now reload the MAR-50 Drum magazine with MAR Magazines, by noctyrnal.
Fixed security colonist corpse not spawning with an armor vest and helmet, by Dutch-VanDerLinde.
Fixed fire immune xenos taking damage when crossing fire tiles, by Vermidia.
Fixed fire tiles doing more damage on cross than intended, by Vermidia.
Fixed close Queen scream stacking with far queen scream effects, by Vermidia.
Fixed Cryoxadone healing too much Brute and Airloss, and not enough Genetic damage, by Arykh.
Fixed Clonexadone healing too much Burn and Toxin, and not healing Genetic, by Arykh.
Fixed SpaceDrugs and Psilocybin not making you see psychedelic colors because it was too weak, by Arykh.
Fixed Neurotoxin not blinding, by Vermidia.
Fixed Neurotoxin not causing hallucinations, by Vermidia.
fixed typo in the names of flower vases, by t0wnshark.
Fixed UNMC turrets not targeting CLF, by Dutch-VanDerLinde.
Fixed some roles that have leadership skill not having marine orders, by Dutch-VanDerLinde.
Fixed xenos that hibernate when the queen launches the hijack shuttle not being able to instantly become a burrowed larva, by Dutch-VanDerLinde.
Fixed biosuits not having 100 biohazard protection, by Dutch-VanDerLinde.
Fixed some Asphalt tiles being pryable, by J C Denton.
Pill0 intergration test bugfix, by x5tink.
Fixed Warriors being able to tackle targets that are stunned by their own lunge effect, by Dygon.
Fix lurker and praetorian tackles applying a stun that was up to twice as long as intended, by Dygon.
Fixed Queen Acid Spit and Spitter Charged Spit range being 1 tile too long (6 > 5), by Dygon.
Fixed belts not layering above armor and jackets for some mobs, by Timemaster99.
Fixed the M54CE2 HAR not having full auto without a bipod, by Dutch-VanDerLinde.
Fixed the M54CE2 HAR spawning with a bipod attached, by Dutch-VanDerLinde.
Fixed Praetorian spray acid having a delay before being used, by Dutch-VanDerLinde.
Fixed all xeno spit abilities (except praetorian's)'s cooldown being 0.5 seconds too short, by Vermidia.
Green fire now reduces the armor of fortified defenders and the queen, by Dygon.
Fix some knockback effects knocking you back too far, by Dygon.
Fix the Defender's Tail sweep, Valkyrie's Dislocate, Warrior's Punch and Oppressor's Tail Seize abilities slamming you into obstacles while they shouldn't, by Dygon.
Fixed being able to point while unconscious, by Dutch-VanDerLinde.
Lurker tackles now convert into a light attack when Crippling Strike is active, by Dygon.
Fixed Shiva's Snowball north LZ shutter buttons not working, by J C Denton.
Fixed many Shiva's Snowball buckshot spawners using generic ones instead of colony-specific, by J C Denton.
Space cleaner now uses the correct sprite, by noctyrnal.
Fixed SOs having XO-level access, they now have less doors to open, by J C Denton.
Fixed IOs having Pilot access and Cockpit with Nav. computer having one, both now have Dropship access, by J C Denton.
Fixed autolathe's starting glass being too high, by Arykh.
Fixed various lathe recipe costs being incorrect, specially the medilathe's recipes with half of them being cheaper than intended, by Arykh.
Fixed being able to use LOOC while unconscious from parasites or explosions, by Dutch-VanDerLinde.
Fixed FORECON not being able to use spotter equipment, by Dutch-VanDerLinde.
Fixed the squad vendor having too many magnetic harness, S5 RedDot and S6 Reflex attachments, by Tunguso4ka.
Fixed Lesser Drones being able to plant weed nodes out of range of other nodes, by Dygon.
Fixed floor resin, resin structures, and resin constructs not taking fire damage over time, by Dygon.
Fixed Boilers being able to acid spray during the Bombard action's DoAfter, by Dygon.
The ChemMaster buffer side, all reagents button can now send everything to disposals, by x5tink.
Fixed resin surge not instant growing fruits. It now gives a cooldown depending on the fruits base growth time, by Vermidia.
Fixed base fruit harvest and consume times. Gardener drones now feed and harvest fruits faster than other xenos, by Vermidia.
Fixed fruits and hardy weeds not showing their effects on examine, by Vermidia.
Fixed spore fruit's effect lasting 30s too short (60 > 90), by Vermidia.
Fixed feeding fruit doafter not having a medical doafter effect, by Vermidia.
Fixed resin fruit in hand eat doafter not canceling if you switch hands, by Vermidia.
Fixed not being able to eat multiple planted fruits at once, by Vermidia.
Fixed reinforced resin not having a visual, by Vermidia.
You can unload unchambered warheads and fuel from the orbital cannon, by Dygon.
Resin structures can no longer be placed on tiles that are already occupied by another structure, by Dygon.
Weed nodes can no longer be planted on tiles occupied by certain objects, including tables, window frames and floodlights, by Dygon.
Fixed Hybrisa windows not becoming frames when destroyed, by noctyrnal.
Fixed Hybrisa hull windows being corrodible, by noctyrnal.
Fix some xeno castes not being able to add plasma to hive structures, by Dutch-VanDerLinde.
Fixed hive clusters and hive pylons taking too long to repair. They now take 4 seconds to repair, and only start reweeding after 15 seconds has passed, by Dutch-VanDerLinde.
Fixed baton slugs permanently blinding xenos sometimes, by Dutch-VanDerLinde.
Fixed the animation of AEGIS crates being all on client side and the crate looking closed if you reset your client, by DoguhanOzgurAkca.
Fixed being able to use actions while being devoured by a xeno, by Dutch-VanDerLinde.
Fixed deafness not hiding radio messages, by Dutch-VanDerLinde.
Starshell ashes won't clip inside walls anymore, by Dygon.
Fixed FORECON having almayer comms, by Dutch-VanDerLinde.
Renamed FORECON radio channel to 'SOF', by Dutch-VanDerLinde.
Fixed escape pods not exploding when it's launched over the maximum occupancy, and not reopening the door, by Dutch-VanDerLinde.
When falling out of the dropship you can't land at underground areas anymore, by Dygon.
Fixes xeno alert ordering, by DoguhanOzgurAkca.
The grenadier armor's leap protection no longer blocks ravagers and praetorians, by Dygon.
Fixed Airburst grenade projectiles hitting corpses, by Dygon.
Fixed Oppressor's Tail Seize ability going over barricades, by Dygon.
Fixed Oppressor's Abduct ability going through resin walls, by Dygon.
Fixed not being able to give gibbed marines medals, by to4no_fix.
Fixed berserker rav having 40 extra crit health, by Vermidia.
Fixed suicided marines appearing as revivable on the health hud, by Dutch-VanDerLinde.
Fixed a bug related to the fact that in speech bubbles without names the text of the squad leader was not enlarged, by to4no_fix.
tunnel blips not displaying, by Vixting.
Fixed a typo in the "personal locker" entity, by t0wnshark.
Fixed a redundant item entry in the synthetic gear rack, by t0wnshark.
Fixed clicking on blip on the tacmap overriding drawing, by Vixting.
Light fixtures now have the correct colours, by noctyrnal.
Fixed FORECON Sniper spawning with the rest of the squad, by AverageNotDoingAnythingEnjoyer.
Fixed the lightweight combat pack (the PMC one) having less storage space than intended, by Dutch-VanDerLinde.
Flamethrower fire, acid sprays, and the Vanguard's Pierce action no longer pass through resin walls, by Dygon.
Fixed Mar-50's firerate Type23's missing buckshot HG3712's Typo on YML, by OmerF-afk.
Folded keffiyehs no longer hide your hair and your head top / side markings, by noctyrnal.
Xenonid emotes now have a cooldown, by noctyrnal.
Changed the Freelancer Standard's rank from Mercendary to Mercenary, by Shromply.
Fixed the Beretta M92FS having errors, by Dutch-VanDerLinde.
Glass sheets no longer let you place upstream glass tiles, by noctyrnal.
Fixed motion detectors pinging the person holding it, by Dutch-VanDerLinde.
Fixed pod door buttons not requiring power, by Dutch-VanDerLinde.
Neatened up paperwindow.xaml.cs to make it easier to work with for aspiring paperwork contributors, by yagwog.
Fixed breaching charges not requiring 1 engineering skill, by Dutch-VanDerLinde.
Fixed WeYA PMC headsets having the incorrect sprite, by Dutch-VanDerLinde.
Fixed the XM88 having 2 bullet examine texts, by Dutch-VanDerLinde.
Fixed the MK-45 not automatically ejecting empty mags, by Dutch-VanDerLinde.
Fixed Airlock assembly being non-corrodible, by J C Denton.
Fixed the liaison's ID card name, description and icon, by noctyrnal.
Fixed space cash not having different sprites with larger stacks, by Dutch-VanDerLinde.