New update: FORECON survivors, cassettes
Added 2025-07-20 10:59:49 +0000 UTCFORECON survivors
By Dutch-VanDerLinde
FORECON survivors are here! These are exclusive to Chance's Claim and can be chosen separately in your job preferences (Customize > Jobs).
This includes the FORECON CO survivor, which is only playable by whitelisted COs.
This change also fixes civilian survivors not spawning with primary weapons.
Cassettes
Cassette tapes and the cassette player are being added! See the two videos for a demonstration.
These can be bought in Rec-Vends. One is next to the outer eastern wall of lower medbay, left of briefing.
Tapes can be inserted into a player, and the player itself worn in either one of your ear slots.
Each cassette is named after the artist who created the tracks that it contains.
There is one additional cassette, the custom cassette, that allows you to listen to any song file on your computer in ogg format.
Cassette songs can only be heard by the person that is wearing the cassette player, and they add a small visual effect around your head to show that you are listening to one.
Other Changes
General Changes
Added being able to examine xenonids with Shift+Left Click to see their armor values.
Added an examine button to see a humanoid's skills.
Removed the "not holding anything" and "not hurt" examine text from xenos, they will only show up if they are holding something or are hurt.
Replaced placeholder Berserker Ravager sprites and ability icons. New sprites by Aleksh and Sigma Draconis, icons by Aleksh.
Changed the letter for SPP Command radio to make room for the FORECON radio channel.
Updated the Roadmap.
Added more shark plushie colours, by x5tink.
Felinids can now take a new cat snout marking and can also have whiskers, by Vermidia.
Felinids can now be any color. Their current colors have shifted slightly because of this, by Vermidia.
Felinids can now stop wagging their tail, by Vermidia.
Various emotes now have their own icons, by Vermidia.
Added Fax Responder Ghost/Admin Roles, by crazy1112345.
Added CLF ranks, by crazy1112345.
Added High Command Admin Roles, by crazy1112345.
Adds playtime ribbons for CL and Correspondent, by crazy1112345.
You can now deconstruct rollerbeds with a wrench, by DummeHytteOst.
Added MW stamp, by AlexisMoonlight.
Added loadouts to UNMC Synthetics, by noctyrnal.
One additional variant for Navigation Console (transport shuttle) and Passenger Seat (dark seat), by J C Denton.
Weapons specialists now get custom icons, role names, and radio prefixes depending on their chosen kit (except for the scout, who has no custom icons). This also adds custom radio prefixes for mortar operators, loaders and spotters, by to4no_fix.
Fixed the camo on the CLF and Royal smartguns, by noctyrnal.
Civilian survivors now spawn with random outfits, by Dutch-VanDerLinde.
The pistol belt has new urban camo, by noctyrnal.
Added a spearhead revolver belt, by noctyrnal.
Changed floodlight brightness values, no more blinding floodlights, by CyberTropic.
Map Changes
Added containment walls to the Almayer's Research and Liaison rooms.
Added prisoner outfits into the lockers in the Almayer's Brig.
Added 2 corpse spawners: WeYa PMC and Corporate Supervisor, by J C Denton.
PMC corpse spawners on Hybrisa Biogenom and Cave Camp, Solaris Lambda and ETA labs, by J C Denton.
Corporate Supervisor corpse spawners on 624 Hydro Nightmare insert, Northwest colony streets on Hybrisa, by J C Denton.
Added medbay, We-Ya Med Plus, and Blood dispenser access to pilots and dropship crew chiefs, by AlexisMoonlight.
LV-759 got updated with guns, P90s, SSG-45, HG 37-12s, Spearhead Revolvers and Incinerators: check out the Police Authority armory, Biogenomic lab as a whole and the streets north of it, by J C Denton.
Vault area north of caves checkpoint now has a missing MOU53 shotgun, by J C Denton.
Changed the hitbox of filing cabinets to make them less obtrusive, by nocturnal
Fixes
Fixed Praetorian acid ball being able to hurt friendly xenos if it detonates on top of one.
Fixed Praetorian acid ball going on cooldown if cancelled or used without enough plasma.
Fixed Resin Whisperer not being able to build through windows and all xenos not being able to build resin through a corner.
Fixed Resin Whisperer Hivelord not being able to open doors by just left clicking them without holding Alt while on weeds.
Fixed the brief delay before a door opens when opened from afar by a Resin Whisperer Hivelord.
Fixed resin doors showing a Pry Door verb.
Fixed being able to use the incinerator unit through some walls.
Fixed rangefinder and laser designator dots being hidden by xenonids and other mobs with night vision enabled.
Fixed the headset radio transmission sound playing when talking near shortwave radios and other items that transmit your messages over radio.
Fixed reagent tanks getting stuck on chairs.
Fixed larva and parasites not being able to hide under reagent tanks.
Fixed the xenonid hide action making it look like you aren't hiding on your screen.
Fixed xenonid eggs being hidden by dead bodies.
Fixed xenonids not being able to click themselves or a nesting surface with the blocked hand to devour or nest a marine while pulling them.
Fixed xenonids not being able to click themselves while in combat mode to devour a marine while pulling them.
Fixed Berserker Ravager being able to keep its rage stacks by attacking the air.
Fixed Berserker Ravager losing partial rage stacks too quickly (0.5s for all stacks > 3s for one stack).
Fixed Berserker Ravager being 17% too fast at base and 25% too fast at maximum rage stacks.
Fixed resisting fire removing 20 stacks instead of 10.
Fixed explosions moving nested humanoids.
Fixed being able to get stuck in Queen eye when detaching from ovi.
Fixed some planet maps having upstream flashbangs instead of RMC14 flashbangs.,
Fixed being able to hide in graves.
Fixed Queen not being able to detach from ovi while resting.
Fixed landing zone turrets on one LZ activating when a dropship lands on a different LZ. The ones in the other LZ will remain inactive even if a dropship later lands there, until dropships are able to drop turrets during their first landing sequence.
Fixed being able to put resin traps on the same tile as Almayer ladders.
Fixed ravagers having the wrong tacmap icon, by Vermidia.
Fixed Valkyrie not having corrosive acid, by Binbagg.
Fixed deafness audio clipping while crit, by Dutch-VanDerLinde.
Fixed deafness blocking LOOC messages, by Dutch-VanDerLinde.
Fixed lightning continuing to happening after weather is over, by CyberTropic.
Fixed tasers, beanbags, and rubbers not doing stamina damage, by Vermidia.
Fixed Warrior punch ability damage being 25 instead of 27.5, by DummeHytteOst.
Fixed taken burrowed larva dying in transit, by Vermidia.
Fixed the SSG-45 having a 1.1x damage multiplier instead of 1.25x, by J C Denton.
Fixed corporate survivor job having no description, by J C Denton.
Fixed CMB Deputy corpse not having their jacket, by J C Denton.
Fixed being able to attach underbarrel flamethrowers on shotguns, by DummeHytteOst.
Rollerbeds no longer drop upstream metal sheets when destroyed, by DummeHytteOst.
Fixed skill-locked visors not deactivating correctly on equip, by Vermidia.
Fixed arachnids not making a sound on infect, by Vermidia.
Fixed Praetorian acid ball and non-airburst grenades having lost their max amount of times that they can hit the same target when splitting, by Dygon.
Fixed cutting a cheese wheel only giving you 4 wedges instead of 6, by Dygon.
Fixed Berserker Ravager Apprehend bonus movement speed being removed after an attack instead of lasting for the full 5 seconds, by Tyzemol.
Fixed weeds being able to spread onto fire tiles, by Dutch-VanDerLinde.
Fixed tactical compact nailguns not fitting into tool storages, by Timemaster99.
'Officer' and 'OW' will no longer be changed in the dwarf accent, by RangerXVII.
Fixed Acider Runner's For the Hive radius being slightly too small, by Vermidia.
PvE changes
Added the Berserker Ravager and Defender as AIs for gamemasters to spawn, with increased health, showcased in the last PvE round. The list of currently working xenos are: Drone, Defender, Runner, Boiler, Crusher, Vanguard Praetorian, Ravager, and Berserker Ravager.
Added TSEPA personnel, Hybrisa's policing force, and their respective gear - Designed for the PVE server, by noctyrnal.
Added new colony jobs for PVE, by noctyrnal