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Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New update: Charger Crusher, Berserker Ravager

Charger Crusher

Sprites by Alekshh and Sigma Draconis

This was the winner of the last Patreon feature priority poll.

The Charger is a Crusher strain that loses defensive shield, some armor, and some damage in exchange for charge being momentum-based. The further you go, the more damage and speed you will gain up to a maximum, indicated by your roar. Your armor also becomes directional, strongest on the front, but you can no longer lock the direction that you are facing.

It loses:

It gains:

This also changes the xenonid armor alert on the right to display side armor separately for xenonids that have it, such as the Steelcrest Defender.

Berserker Ravager

By Dutch-VanDerLinde

Berserker is a new strain which turns the ravager into a terrifying melee monster. They can build up rage which increases their attack speed, movement speed, and allows them to heal while slashing.

It loses:

It gains:

Storage draw methods

By Dutch-VanDerLinde

You can now toggle storage like pouches and armor to either eject the first item, the last item, or open the storage when you click on it.

This toggle can be accessed with a verb in the right click menu.

CQC skill

By Dutch-VanDerLinde

Close quarter combat skill is now implemented. It allows you to do aggressive grabs faster, do extra unarmed damage, lets you disarm/tackle other marines better, and decreases inventory strip times.

Health analyzer tips

By Vermidia

The health analyzer will now give you medical advice on how to treat specific kinds of damage. This also fixes health analyzers not showing clone damage when it's present.

Holocard sprites have been updated as well to be more distinct.

Medical and welding visors

By Verm

These are point-buyable for most squad roles and usable without any skills.

The technician helmet no longer inherently protects your eyes from welding, instead it comes with an integrated welding visor.

The corpsman helmet no longer inherently gives its placeholder medical HUD, instead it comes with an integrated visor that gives you a medical HUD.

This means don't ask the QM for a medic helmet. If you are not a corpsman, you will need to slot a medical visor into your helmet.

This also adds the M10 welding helmet, combat technicians can now choose between it and the technician helmet, as well as the squad optic, integrated into most marine helmets, and only activatable if you have nothing else to show marine icons.

The M11C, M30, M10 pattern officer now have integrated visors, and the M12 and XM12 now correctly have an additional visor slot.

The NV optic not glowing slightly when on is also fixed.

Deafness

By Dutch-VanDerLinde

Certain loud noises will prevent you from hearing chat and sounds.

This also fixes high levels of neurotoxin not deafening, by Vermidia

Other Changes

General Changes

Map Changes

Fixes

Comments

isn't it the old update from may?

Dishwasher


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