New update: Mob collision, Queen eye, Vampire lurker, Eggsac Carrier, M13 pistol
Added 2025-05-04 03:36:14 +0000 UTCMob Collision Mob collision is being added and tweaked this update! This also adds a Shift+R keybind to rest for marines, and resting for xe
Mob Collision
Mob collision is being added and tweaked this update!
This also adds a Shift+R keybind to rest for marines, and resting for xenos disabling collision.
Sitting down, being in crit, and being dead will also turn off your collision.
Pulling someone will allow you to move through them as well.
Big xenos cannot be pushed by smaller ones, while the Queen will push aside and stun any xeno that she moves over.
Hive leader xenos can also tackle other xenos in one hit if they are blocking the way.
The Dancer Praetorian's Dodge ability now has its intended effect of disabling mob collision for its duration, and Lurker invisibility also correctly disables if they bump into a marine.
Make sure you adjust how you build folding barricades and resin doors accordingly, as a horde of marines and xenos can no longer fit through a 1 tile gap as easily anymore.
This also ports wide attacks being a single-target thrust attack for both marines and xenos instead, limited to 1 target.
Your player sprite will also be layered under other mobs so that you can both melee attack and PB someone who is clipping into your sprite more easily.
Queen Eye
The Queen can enter this mode while in ovi, letting her move around and see anywhere that has weeds remotely.
She can also use her AOE heal, and build remotely, while in this mode.
This change also adds xeno late join from the lobby, without having to observe first and forfeiting being able to play the round.
Vampire Lurker
By Dutch-VanDerLinde
The vampire lurker is a new strain that turns Lurker into a silent assassin, with abilities that can heal itself.
It lose all of its abilities and forfeits a chunk of its health and damage in exchange for a large amount of armor, a little bit of movement speed, increased attack speed, and brand new abilities that make it an assassin.
It gains the ability to:
Rush on an opponent to disorient them.
Flurry to unleash a forward cleave that can hit and slow three talls and heal it for every tall it hits.
A special AoE Tail Jab to knock talls away, doing more damage with direct hits and even more damage and a stun if they smack into walls.
Execute unconscious talls with a headbite to heal its wounds.
Eggsac Carrier
By Vermidia
The eggsac carrier trades its ability to store parasites and make resin traps for stronger pheromones, more egg storage, and the ability to produce eggs.
It gains the ability to:
Place eggs from slightly farther away.
Put eggs on non-hive weeds. It can have 4 sustained this way at once, and they will last awhile while it is near and not long if it is far.
Sustained Eggs will convert into normal eggs upon touching hive weeds, and cannot produce sentient parasites.
Use plasma over time to make eggs.
Other parasite changes:
Fixed player parasites having 1 sec too short leap time (1 > 2 seconds), by Vermidia.
AI parasites now instant leap, but only try to leap every 5 seconds while active, by Vermidia.
Fixed eggs not becoming fragile eggs off weeds, by Vermidia.
M13 automatic pistol
By Magicocity1
A new sidearm has been added: the M13 automatic pistol.
This also adds an M276 belt variant for it, and magazine boxes for the M13. The brighter the trim the greater the magazine capacity!
Armor vests
By Whisper
Already uploaded to the server
Added the armor vest to MP, IO, and Corpsmen equipment vendors.
It has no movement speed modifier, minimal armor, and no armor light.
It does not protect against sentinel slowing spit stuns, and comes with two storage slots.
Hazard vests and jackets can no longer hold items in the suit storage slot. Armor or armored vests must be used instead.
Survivors retain the ability to put items in the suit storage slot regardless of it being restricted.
Tesla Coil Sentry
By metalsage
The tesla coil sentry is here! It slows, stuns, and dazes nearby xenos periodically. It is an alternative to the regular sentry for combat technicians.
Other Changes
General Changes
Updated the roadmap.
Added chat message to marines within 12 tiles of an overwatch console when a squad message is sent from it.
Added being able to pop out the dropship weapons and security cameras UIs.
Added Nic Boone to the in-game credits. If you want your name added, just bask!
Dylovene temporarily heals genetic damage until cryo chems are added.
Added shakers, red onions, olive oil, vinegar, spades, hatchets, scythes to the mess tech vendors.
Added the Royal Crown Marines Smart Gun Operator admin-only ghost role, to be part of an ERT in the future.
Made CPR popups bigger.
Added a 25 hour Queen playtime requirement for giving out jellies.
Added XO and CL stamps.
Fixed the rangefinder being usable on the Almayer.
Added Survivor guidebook entry, by Frog6645.
Added being able to click on a flamer in hand to eject its tank, by Dutch-VanDerLinde.
Added new M42A2 Pump Shotgun handle sprites + Wooden Stock attachment sprites of all camo types, by SG6732.
You can now toggle helmet accessories by pressing E or using a verb on it, by Dutch-VanDerLinde.
Adds unique animation for CAS Flare and changed the marking flare's animation, by VictorJob.
Added dynamic weather events, by CyberTropic.
Roundstart larva now spawn inside dead colonists and need to burst out, by Dutch-VanDerLinde.
Changes the appearance of the We-Ya Whiteout Commandos. If you can see these new sprites, you fucked up, by noctyrn.
Flare packs can now directly transfer their content to a flare pouch, by Dygon.
Shootable attachments are now predicted, by Sigil.
Plasma transfer's overlay now looks different, by Vermidia.
The RTO Backpack is now marked as recommended for FTLs and SLs, by BramvanZijp.
Restructured the MP vendor. You can now also take both a beret and helmet, by Whisper.
A few minor SOP clarifications. Major change includes all civilians are free to deploy at their discretion, by Whisper.
Added Skrells - new amphibious humanoid species, by Tunguso4ka.
Added Feroxi, a Shark-based humanoid species. Shork, by noctyrn and PolarTundra.
Dazed disabled actions is now clearer, by Vermidia.
The MP riot control locker will now unlock automatically if the alert level is set to blue or above, by BramvanZijp.
Marines can no longer go into gun safes, nor be locked in them by an unluckily timed alert level change, by BramvanZijp.
MP armory gun safes can now once again be locked/unlocked manually, requiring armory access to do so, by BramvanZijp.
Fixed alert level locked safes/doors only opening on their exact target alert level, but not above it, such as red alert safes closing on delta, by BramvanZijp.
Fixed alert level locked safes locking while still being open if the alert level drops, they now close first, by BramvanZijp.
Evacuation can now be authorized while on red or delta alert, by Dygon.
Added SPP Spawners, by noctyrn.
Changed some round end texts, by Vermidia.
Reworked announcements about latejoin and earlyleave of Marines. Late joining of CO/XO/SEA is accompanied by a large announcement with a sound signal. SEA has its own sound signal. Late joining of the head of department (squad leader) is accompanied by a message on the radio channel of the department (squad radio channel) and the radio channel of Almaer. Late joining of an ordinary employee of the department (squad) is accompanied by a message on the radio channel of the department (squad). At early leave, an announcement occurs according to the same logic, only without a large announcement, by to4no_fix.
Updated guidebook with more controls, by Whisper.
Added Hailey Morgan figurine, by Whisper.
Map Changes
Updated the Almayer with brig lockers, CE button and shutters, fix the accesses in lower and upper floor medbays, fixed the CL's office buttons not working, added missing UNMC logo decals in briefing, CIC, and lifeboats.
Fixed the Almayer missing 8 phones.
Added missing weather types, by noctyrn.
Added a lot of missing props, med vendors, metal, and buttons to Chance's Claim, by AverageNotDoingAnythingEnjoyer.
Fixed reactor control room pod doors in Chance's Claim being corrodible, by AverageNotDoingAnythingEnjoyer.
Replaced some old placeholder guns in Chance's Claim with CMB revolvers and basira-armstrong hunting rifles, by AverageNotDoingAnythingEnjoyer.
Replaced some placeholder guns in Kutjevo Refinery with the intended gun, by AverageNotDoingAnythingEnjoyer.
Remapped the admin fax machines area, by J C Denton.
Added more LV624 nightmare inserts, by CyberTropic.
Added Sunsets to round start, and Sunrises to Marine Major, by CyberTropic.
Fixed shale tiles (blue rock) not being semi weedable, by DummeHytteOst.
Shiva's Snowball now has more props, by J C Denton.
Fixed Shiva's LZ-2 Bio-lab shutters not being connected to buttons, by J C Denton.
Added animations for parasite, by VictorJob.
Added missing entities, tiles, props, tall grass to LV624, by CyberTropic.
Added unroofed area at the LV-624 underground lake, by CyberTropic.
Fixes
Fixed the Queen stunning other xenos when dead, resting, knocked down, or in ovi.,
Fixed strip attachments window spam.,
Fixed Foxtrot roles and other ghost roles not being takeable through the ghost role UI.,
Fixed incorrect rest keybind name in controls.,
Fixed being able to pull while resting.,
Fixed a bug where letting go of someone while buckled would make them bug out.,
Fixed the late join as xeno UI constantly recentering.,
Fixed resin walls not destroying weed nodes.,
Fixed bookshelfs being the void.,
Fixed WeYa PMCs not having WeYa IFF.,
Fixed the supply drop pad tile markers having gone missing in Requisitions.,
Make all RMC UIs remember their position when being reopened.
Fixed surgery UI briefly flickering after doing a step and eating your inputs.
Fixed dropships starting offset by half a tile on the Almayer.
Fixed not hearing shotgun pump sound if pressed quickly after shooting, buggy pump shotgun cooldown graphic, and other jank when shooting guns with cooldowns.
Fixed weed killer firing on the Almayer if a dropship goes on flyby before any departs for an LZ.
Fixed being able to cancel repairing a hive construction and still healing it.
Fixed stasis bags and body bags not fitting into crates.
Fixed defibs not healing genetic damage.
Fixed pressurized reagent canisters being drinkable.
FIxed thrown light bulbs doing 5 damage instead of 1.25.
Fixed the MAR-50 having a firerate of 5 instead of 3.33.
Fixed the plant bag having a smaller than intended stroage.
Fixed Arithrazine overdosing at half the intended amount.
Fixed Provost Team Leader skills being incorrect.
Fixed OB warheads drawing under racks.
Fixed crates dropping 2 stacks of 1 wood instead of 1 stack of 2 wood.
Fixed TV description.
Fixed All-In-One Grinder only fitting 6 items instead of 10.
Fixed IOs not being able to buy M276 pattern combat toolbelt rigs.
Fixed the circuit board vendor in engineering not having autolathe circuit boards.
Fixed the access locked weya med plus vendor being labelled as all access on the entity spawn menu.
Fixed not being able to deconstruct multiple walls, window frames, and tables at the same time.
Fixed the resin whisperer hivelord being able to stack multiple weed nodes on the same tile. You can still refresh weed nodes to make them start spreading weeds around them again.
Fixed planet we-ya med pluses not being all access.
Fixed Trijent having a defib with no battery.
Fixed the tactical map not showing some marines.
Fixed rejuvenate nearby marines button not showing up for non host admins.
Fixed infinite firerate attachments.
Fixed the MAC15 being able to attach a bipod.
Fixed 4 plasteel rods refining into 1 plasteel sheet instead of 2 to 1.
Fixed being able to change a dropship's weapon ammo while in flight.
Fixed xeno tunnels deleting every xeno except the first when destroyed. Xenos will now be pushed out of it first before deleting the tunnel.
Fixed being able to stack resin whisperer nodes on top of hive weeds without destroying the hive weed tile.
Fixed xeno corrosive acid layering over items instead of under, making it easier to see the item that is being acided.
Fixed not being able to click yourself with a fire extinguisher to put yourself out.
Fixed the anti-theft shutters in second floor engineering not starting closed. The button to open them is in the CE's office.
Fixed the Corporate Liaison's office buttons and shutters not working.
Fixed a visual bug with warriors crashing into crates and hydroponics trays during lunges.
Fixed dropping aggressive grabs making someone get stuck.
Fixed buckets not fitting into soda dispensers and chem dispensers.
Fixed xenos patting away 10 fire stacks instead of 5 per pat.
Fixed promote hive leader popups appearing in weird spots when watching a xeno.
Fixed Warrior Lunge not connecting if the target is adjacent to the Warrior when the lunge ends.
Fixed the Queen sometimes not getting health and plasma regen from weeds while in ovi.
Fixed preplaced sticky and fast resin slowing you down.
Fixed flashbangs stunning MP for longer than 2.5 seconds.
Fixed not being able to craft magazine boxes.
Fixed marines and xenos lighting others on fire when trying to pat them out.
Fixed autoinjectors having an error sprite when held.
Fixed sitting next to someone pushing you away.
Fixed duplicated tables on the Almayer, incorrect disposal tubes, incorrect tiles, and some rotated props.
Fixed default names for Research and CL quarters airlocks.
Reworded overwatch console squad message chat message to be clearer.
Fixed not being able to authorize evacuation during hijack or red alert.
Fixed autoinjector inhand error sprites.
Fixed marines and xenos lighting others on fire when trying to pat them out.
Fixed magazine box crafting not working.
Fixed admin area SPP name.
Fixed a bug where fireman carry would delete you.
Fixed deoiviing while in Queen eye getting you stuck in Queen eye.
Fixed M13 belt working inconsistently.
Fixed your ghost while observing being layered under mobs.
Foxtrot Squad Leaders can now reliably be woken up, by Ian321.
Removed a fleshy bullet impact sound, by DummeHytteOst.
Fixed fast and sticky resin deleting nodes when placed, by Vermidia.
Fixed rare cases where too many lines could be made lagging the server to death, by Vermidia.
Hybrisa window shutters no longer obstruct vision while closed, by exincore.
The Basira-Armstrong bolt-action hunting rifle is no longer a double-barrel shotgun and can no longer accept nor fire shotgun shells, by exincore.
Adjusted some stocks melee dmg to their intended values (10 > 5), by DummeHytteOst.
Fixed Intelligence Officers not having pilot access, by Ian321.
Fixed acider's exploding and healers sacrificing leaving behind bodies, by Vermidia.
Spawn here as job" now also sets the respective icon, by Ian321.
Resin Surge properly works on doors again, by Vermidia.
Fixed AMR normal shots having stopping power, by Vermidia.
Fixed AMR first shots doing stun/knockback, by Vermidia.
Fixed Parasites not having different rank titles. Larva also now have different titles, by Vermidia.
Weapon attachment damage now accounts for the user's melee skill level and any other melee damage modifiers, by Dygon.
Fixes weed wall overlays, by noctyrn.
The masterkey can be used for PBs, by Sigil.
The IO vendor now vends a M54C AP magazine for points instead of a regular one, by Dygon.
Fixed being able to place sandbags in dropships, by Vermidia.
Fixed burrow not taking at least 1 second to unburrow at a minimum, by Vermidia.
Fixed tremor cooldown being too high (45 > 30), by Vermidia.
Fixed burrow stunning too long on unburrow (4>3 seconds), by Vermidia.
Fixed error sprite appearing when attaching paper to closets, lockers, and fridges, by Arykh.
Fixed hardy weed nodes being placeable on semi weedable tiles, but hardy weeds can still spread over semi weedable tiles, by DummeHytteOst.
Fixed sentry projectiles being avoidable by sidestepping, by Dygon.
Parasites no longer have a chance to be a ghost role, no longer allowing you to bypass intentional role cooldowns, by Whisper.
Fixed Fight or Flight not curing daze, by Vermidia.
Fixed critical grace activating if you were already in crit, by Vermidia.
Fixed lesser drones being able to plant new weed nodes in 6x6 area instead of 5x5 from other nodes, by N0lim.
Invisible entities no longer show popups to nearby players, by Dygon.
Fixed xenos from being able to destroy crates with melee, by Vermidia.
Fixed dragging crates not slowing you down, by Vermidia.
Particularly large-snouted members of their species should now be able to fit their noses into their gas masks, by paige404.
Fixed rounds not ending 25 minutes after hijack begins. (It's a xeno minor), by Vermidia.
Fixed xenos not getting rank names, by Verm.
Fixed hybrisa rain opacity, by CyberTropic.
Fixed M13's vending with a magazine in them, by Magicocity1.
Fixed parasites attempting to jump while held, by Verm.
Fixed the pilot vendor not having M13 autopistols, by Magicocity1.,
Fixed weed nodes having too much health, by DummeHytteOst.,
Fixed Engine Coolers & Fuel Enhancers sprite being inverted when attached to a dropship, by BramvanZijp.,
Fixed marines not being thrown, blinded and stunned from explosions, by Dutch-VanDerLinde.,
Fixed Cluster OB not having a shockwave effect, by Dutch-VanDerLinde.,
Sentries will no longer shoot at walls. This doesn't change LZ turrets, by Ian321.,
Resting will now interrupt and prevent the use of all actions with a DoAfter, by Dygon.,
Fixed Healer sacrifice not gibbing if you didn't have max transferred health, by Verm.,
Fixed the Boiler's Bombar dhaving a 20 second cooldown instead of 30, by Dygon.,
Fixed corpse spawner breaking, by CyberTropic.