A few things to note:
These alternate between community-wide and Patreon-only.
All of these will eventually be implemented (this is not a Minecraft mob vote), but the winner will be implemented first.
The poll will run for 72 hours, after which Whisper and I will focus on implementing it.
If, for any reason, the winner of one of these kinds of polls needs to get delayed, the vote will be remade.
Other contributors are free to contribute any or none of these things. This is just what Whisper and I will focus on.
Polls will typically have all marine options or all xenonid options, so as not to force people to choose between the two sides. They will alternate as well to ensure that both stay balanced.
As we continue development, there are now fewer options to choose from for these polls (roadmap below).
In the near future these polls will be replaced with previews into what is being developed next, posted on both Patreon and the Patreon discord channel.
Eggsac Carrier:
It loses the ability to store parasites and place traps.
It gains larger plasma stores, stronger pheromones, and the ability to lay eggs using plasma.
It can also place small numbers of fragile eggs on normal weeds. These eggs have a lifetime of five minutes while you are within 14 tiles, or one minute outside.
Vampire Lurker:
It loses all base Lurker abilities, some health, and some damage.
It gains armor, movement speed, attack speed, and new abilities.
Rush: 4 tile-range pounce that shakes the target's screen but does not stun them.
Flurry: An attack that hits targets in a 3 tile wide range in front of you and heals you.
Tail Jab: An attack that deals damage and knocks the target back.
Headbite: Executes unconscious talls to heal your wounds.
Charger Crusher:
It loses its defensive shield, some armor, damage, influence under frenzy pheromones, stomp no longer knocks down stalls, and you cannot lock your direction.
It gains health, speed, and extra stomp damage.
Your charge is now manually controlled and momentum-based. The further you go, the more damage and speed you will gain.
Your armor becomes directional, strongest at the front and weakest on the back.
It also gains the ability to tumble and headbutt a target.
Trapper Boiler:
It loses bombard, spray acid, and acid shroud.
It gains longer-range vision and can set up traps to immobilize your opponents,
It can use acid shotgun to blast a target in close range with acid spits.
It can place acid mines, which deal damage to enemies and barricades.
Berserker Ravager:
It loses empower, charge, scissor cut, some health, and some influence under frenzy pheromones.
It gains stacks of rage and heals when attacking a target. Rage increases your armor, movement speed, attack speed, and heals per slash. It can also use:
Apprehend to gain a speed buff and super-slow the next target you hit.
Clothesline to heal and deal damage with a fling.
Eviscerate to start a wind-up while immobile, which deals damage all around you.
Hedgehog Ravager:
It loses empower, charge, scissor cut, and some slash damage in exchange for more explosive resistance.
It gains the ability to gain shards over time and when receiving damage.
These shards can be used to empower three abilities:
Spike shield, which grants a temporary shield that sprays bone shards around you when damaged.
Fire spikes, which launches spikes in a direction, slowing the target.
Spike shed, which sheds all of your shards to launch them all around you.
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2025-04-09 02:25:35 +0000 UTCbasically
2025-04-07 19:57:10 +0000 UTC