SakeTami
Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New update: Dropship weapons and engine attachments, Correspondent televisions, AMR and aimed shot, flags

Dropship LAU-444 guided missile launcher, LWU-6B laser cannon, fuel enhancer, and cooling system

More CAS weapons are finally here! Including ones that you actually have to fear, as both a xeno and marine, and bringing the rivalry of the Normandy getting angry at the Alamo if they print too many weapons or modules with the limited amount of points that the part fabricator gets without intel.

The LAU-444 guided missile launcher (which can only be shot in fly-bys, not in transit) fires expensive single-shot but very dangerous rockets, currently having 3 options:

All rockets have a 3 tile inaccuracy.

The LWU-6B laser cannon (which can be shot in both fly-bys and transit) randomly covers a 7x7 area with 16 total fires with very point-efficient ammo.

 The fuel enhancer and cooling system have also been added, which can be attached to the engine attachment points (south of the wing weapon points).

The fuel enhancer reduces travel time by 25% and increases flyby time by 25%, and the cooling system reduces refuel time by 50% (both stack with diminishing returns).

Piloting skill 2 (Dropship/Gunship pilots and ASO) now also correctly reduces dropship refuel time by 25% (120s > 90s)

Buildable televisions and Correspondent camera broadcast

Televisions can now be built using a television circuit board, which will give a live view of the Correspondents' camera.

Four circuit boards can be found in the circuit board vendor, now mapped into first floor engineering.

This update also makes a few tweaks to construction, deconstruction, and general engineering:

Shotgun fixes, interact with other hand keybind, and click to eject magazines

The spread of multiple shotgun ammo types has been fixed:

 The MOU53 now also has its correct firerate, which is 2 times higher than its current firerate (2 > 4).

There is also now a keybind for interact with other hand, bound to C by default. This lets you quickly insert shells into a shotgun on your other hand, and do other hand interactions such as transferring reagents between containers.

Clicking on a gun held on your hand with another empty hand will now also eject its magazine if it has one inside, instead of moving it to the other hand. Pressing C with your empty hand selected will also do the same.

This also fixes being able to juggle pump shotguns to bypass their shared fire delay. This doesn't affect the underbarrel shotgun or the MOU53.

Specialist Sniper aimed shot and new AMR specialist kit

By Dygon Sniper specialist changes:

 This update includes a new type of specialist: the heavy sniper weapons specialist.

Plantable UN and UNMC flags

These are located in the top and bottom CIC armories, can be carried into battle, and planted with Z.

SL/Command/Hive Leader message visibility

By to4no_fix

Squad and hive leaders speech in chat bubbles is now bold and significantly larger for better visibility. All heads of department headsets, SLs, and officers significantly increase the size of text in the radio, the headset of the fireteam leader also increases the text, but slightly less.

Dragging changes

The last of the tackle/dragging mechanics have been ported, making it so:

Other Changes

General Changes

Map Changes

Fixes


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