New update: Mess Technician, pop out windows, multi channel radio broadcast
Added 2025-04-07 06:57:11 +0000 UTCSmaller update with a million fixes while we work on PvE
Mess Technician and Almayer update
The Mess Technician is here!
There are 1-2 of these a round on the ship.
This also adds energy mechanics to the soda fountain, for easier drink mixing.
The rolling pin and slicing have been fixed as well, and the drink glass now holds 50 units, up from 30.
Carpotoxin from raw fish also deals less damage.
The Almayer has also received a few updates, namely to the first and second-floor medbays, intel room, SEA room, pilot bunks, ASO office, CO's mess hall, and the ordnance technician room.
Pop out windows
The tactical map and overwatch windows can now be popped out to separate windows that can be dragged outside the SS14 game window.
See below for a demonstration.
The overwatch window now also sorts marines by their role and lists the area name and SL distance of every marine in the squad.
A bug where it would flicker until reconnect has also been fixed, and it can now be shrunk to be shorter than the default height that it starts at.
The live tactical map view for CIC, and xenos while the Queen is in ovi, now refreshes twice as often, every 0.5 seconds.
Multi channel radio broadcast and radio changes
Typing multiple channels at the start of a message will send the same message to multiple channels.
This has a cooldown depending on the type of headset.
For example, :abcd will transmit the same message to alpha, bravo, charlie, and delta radio.
Video demonstration below.
This also adds a marine's squad and role to their radio messages. The squad is omitted if they are talking on their squad's radio.
Some channels have been renamed:
Marine High Command channel to HighCom.
Requisitions to Req.
Engineering to Engi.
Medical to MedSci.
Other Changes
General Changes
Added 8-slot high-capacity power cell boxes.
MK54CE2 HT magazines are now available at requisitions, HT bullets have lower base damage but increase all damage dealt to the hit target for a duration.
The MK54CE2 gun case now has one normal and one HT mag instead of two normal ones.
Added M10 White Medic Helmet to Corpsman vendors, by OmerF-afk.
You now get a special job icon and title when using a loader or mortar operator pamphlet, by Dutch-VanDerLinde.
Added missing types of Mateba speed loaders and attachments, by OmerF-afk.
Added CO prototype rifle M54C Mk2 Mk1 incendiary ammo, which now starts with it, by OmerF-afk.
Added some missing ID card sprites, by OmerF-afk.
Added Colonel rank ID card change, in CO loadout, by OmerF-afk.
Added new fruit and hive structure sprites, by Alekshhh.
Brown gloves/boots + formal CO attire to CO's clothing vendor, by Arcticular1.
Added new ML66A Smartgun sounds, by Tobi-nator.
Added M5 integrated gas mask, rain cover, netting, and gun oil to the surplus squad prep vendors, by Dutch-VanDerLinde.
New CMB clothing, armor, helmet, and visor, by OmerF-afk.
Four faction cups—UN, UNMC, CLF, and SPP, by OmerF-afk.
Three new planetside guns—FN P90, CMB Spearhead, and HG 3712, by OmerF-afk.
A lot of crates, by OmerF-afk.
Add one hour of command time requirement to ASO, by crazy1112345.
Added snow and desert camo variants to the general pistol holster, by DummeHytteOst.
Added holstered pistol visual to the general pistol holster, by DummeHytteOst.
Ported Draconic Wings for reptilians from Cosmatic Drift, by Tunguso4ka and Kadeo.
Added holstered visuals for sidearm pouch, by DummeHytteOst.
Many prop vehicles that is being used across Maps, by OmerF-afk.
Added MARSOC HEAP for rifles, by OmerF-afk.
Added XM38 and XM40 Death squad weaponry, by OmerF-afk.
Ported admin-only spawn corporate weapons for exterminators and PMCs: M63B2, M54C2, ML79A, HEAP for M63 SMGs, B12 blast grenade, by OmerF-afk.
Added missing eye glow for M5X PMC helmet, by OmerF-afk.
Added QM jacket to QM's vendor, by Arcticular1.
Added spare researcher and medical headsets to CMO's vendor, by Arcticular1.
Added mini flamethrower, RTO pack, motion detector, fultons and space cleaner, and medical storage rig to XO's vendor, by Arcticular1.
Added tactical nailgun, construction belt, general storage belt and toolbelt to CE's vendor, by Arcticular1.
Added tan beret to ASO's vendor, by Arcticular1.
Added external webbing that fits on the armor slot. It can fit 2 items and allows suit storage. You can find it in requisitions, by Dutch-VanDerLinde.
Added two cursed plushies .. oh no, by noctyrnal.
New variants of the M5 gas mask are now available in loadouts! By UnicornOnLSD.
Added snow, jungle, desert and black variants of underwear, by Dutch-VanDerLinde.
Map Changes
Fixed some solaris inserts, by CyberTropic.
Numerous additions to Trijent Dam, focusing on the CMB armory, paper bins, and missing guns, by OmerF-afk.
Added many missing entities to Kutjevo, by CyberTropic.
Added Kutjevo clothing, by CyberTropic.
Added more missing map loot to Solaris and Varadero, by Binbag.
Fixes
Fixed OBs not gibbing.
Fixed mime M5-ATL where the rocket launcher looks like it fails to shoot if attempting to shoot too quickly after wielding. This also fixes the wield delay indicator being buggy.
Fixed flamers being able to be fired through walls.
Fixed tile fire hitbox being too large (0.45 > 0.35).
Fixed Oppressor Praetorian abduct tile hitbox being too large (0.5 > 0.4).
Fixed being able to place Burrower tunnels on the Almayer.
Fixed burrower-placed tunnels not being destroyed by weed killer, this does not affect preplaced ones on the map.
Fixed hive structures not being destroyed by weed killer.
Fixed star shells blowing out your eyes and eardrums.
Fixed thirst slowing you down.
Fixed Chance's Claim Hydro North area name on the tactical map.
Fixed some items spawning outside of closets instead of inside them.
Fixed linen bins drawing under some objects.
Fixed the grenade satchel UI being wide as hell instead of two rows.
Fixed labels over two characters not showing the first two characters on pill bottles.
Fixed the M63 single slot belt being normal instead of large.
Fixed cut fences not having an interaction outline.
Fixed hull windows lying to you and showing damage visuals.
Fixed being able to break out of perma brig by punching the reinforced window with your bare hands.
Fixed sentry collision boxes not being a circle and sometimes making you get stuck when they turn.
Fixed conveyors looking as if they block bullets, and hydroponics trays blocking bullets when shot over.
Fixed window frames not dropping 2 metal when destroyed.
Fixed the M96S sniper specialist weapon not starting with a regular magazine loaded.
Fixed Intelligence Officer sidearms starting loaded in their vendor.
Fixed being able to turn on a motion detector while its on the ground.
Fixed some cases of being able to point-blank through walls.
Fixed invoices outside of crates not being counted when sent back on the Req elevator.
Fixed syringes and pills fitting as helmet accessories.
Fixed white crates not being weldable.
Fixed primary landing zone buttons appearing with a delay on the groundside operations console.
Fixed weeds spreading under a Queen in ovi not giving her regen.
Fixed open shutters overlaying over tables.
Fixed the D50 winter wyvern's stats, by Verm.
Fixed the vintage D50 winter wyvern having a 1.05x damage multiplier instead of 1.4x.
Holo stacks now start decaying 5 seconds after not being hit by HT ammo instead of instantly, by Dygon.
Fixed helmet accessories not fitting inside patrol caps, by Dutch-VanDerLinde.
Fixed recovery nodes not having a doafter on healing, by Verm.
M5 camera gear now functions as a camera for the overwatch console, by Dygon.
Fixed DCC having incorrect time requirement for rank up, by J C Denton.
Fixed roles other than riflemen being able to use the loader or mortar operator pamphlet, by Dutch-VanDerLinde.
Fixed fruits not having a spent state. Gardener UI for choosing fruits now also shows them in their full grown state, by Verm.
Hive Structures now announce that they are built over hivemind, by blueDev2.
Placing a hive structure marker indicates how many more structures of that type can be built, by blueDev2.
Damaged Weed producing structures can be repaired with plasma and also restore weeds on repair, by blueDev2.
Hive Structures must be targeted to be hit by bullets, by blueDev2.
Hive Structures auto-break on hijack, by blueDev2.
Hive Structures take more damage from melee, by blueDev2.
Hive weeds can now take over semi-weedable tiles, by blueDev2.
An active hivecore is required to build any other hive structure, by blueDev2.
Hivecore rebuild cooldown is now enforced, by blueDev2.
Add indicator on top of hive structure nodes to better distinguish them from built hive structures, by blueDev2.
"Find Parasite" action does not show standard UI and shows a warning popup if the user cannot take a ghost role, by blueDev2.
Raffle durations aren't twice as long as intended anymore, by blueDev2.
Fixed infected hosts losing tacklestacks and not consistently being able to keep them tackled down, by Verm.
Fixed tacklestacks getting removed if you would get knocked down while already knocked down, by Verm.
Fixed helmet garbs not being 1 point in loadouts, by Dutch-VanDerLinde.
Fixed some tables dropping too many rods when destroyed by ravager's assault ability, by Verm.
Fixed mortar kit spawning empty, by Verm.
Added missing firedelay on custombuilt shotgun, by OmerF-afk.
Fix some effects not rendering properly while in xenonid night vision, by Dutch-VanDerLinde.
Fixed healer drone appearing twice in the drone evolution menu, by DummeHytteOst.
Fixed burrowers map icon being t1 colored, by Verm.
Fixed hive core weeds not spreading far enough, and cluster/pylon weeds spreading too far (by 1 tile each), by Verm.
Fixed hive cluster not having CAS and Mortar protection, by Verm.
Fixed using melee not delaying being able to pull someone, by Dutch-VanDerLinde.
Fixed Runners should no longer see entities pop into existence when going too fast Tyzemol.