The flamer is now here! This includes:
The M34 incinerator unit, which can be bought by Combat Technicians and Squad Leaders for points. Requisitions starts with 2 (scaling with pop).
The underbarrel mini flamethrower attachment which contains 40 units of UT-Napthal. It can be attached to some guns such as the pump shotgun, and the M54C MK2 (but not the MK1).
The mini flamethrower can be obtained in the squad attachments vendor, which is refueled by clicking with it on a flamer tank, or on a welding tank when emptied of UT-Napthal.
The incinerator tank, holding 100 units of UT-Napthal, which the M34 incinerator unit uses as a magazine. The mini flamethrower does not require a flamer tank and stores its own fuel.
They can be refilled with a G4-1 fueltank backpack.
Comtechs and SLs can buy more, and the automated munition squad vendor starts with 3 (scaling with pop).
These are included in the random free ARES crates that Requisitions can get.
The G4-1 fueltank backpack, which contains 350 units of UT-Napthal, and can carry 3 flamer tanks, refilling them when inserted.
Requisitions starts with 2 (scaling with pop) and Squad Leaders can get one in their pyrotechnician support kit.
The underbarrel fire extinguisher attachment, which can be used to put out fires and refilled with a water tank.
The fuel tank strap pouch, which is cheaper than a large general pouch and holds any combination of 2 flamer tanks and fire extinguishers.
Welding fuel also works as a substitute for UT-Napthal, dealing less damage, but you will need to empty out an incinerator tank, mini flamethrower, or fueltank backpack before adding welding fuel, as you cannot mix multiple chemicals at the same time.
More flamer fuel types and the pyro weapons specialist will be added in the future.
This change also fixes standing still in a fire not reigniting you, and fire damage while standing on fire being half the intended amount.
Underbarrel extinguisher, underbarrel flamethrower, req crate, ares crate, SL/comtech flamers.
This also fixes Queen armor loss from being in green fire being too high (50% armor retained -> 70%), by Verm.
By noctis
Noctis has ported LV-759 Hybrisa Prospera, a new large urban-themed planet map originally made by Zenith, mikoka wei, Drathek, Nanu, Cuberound, Almings, Crowford, Blundir, and dimdimich1996.
By Verm
The Ravager has been added, a T3 xenonid caste that evolves from lurker and focuses on empowering from foes and dishing out damage. It has 3 unique abilities:
Empower, gaining a small amount of shield. After 6 seconds or using it again, you get empowered based on surrounding enemies (max 6), gaining shield from each. If you empowered from at least 3 targets, you become super-empowered, gaining additional damage on melee attacks, and changing how some of your other abilities work.
Assault, charging towards a location and destroying some objects in your path. If empowered, it stuns and flings back the first enemy hit.
Scissor cut, cutting enemies and fences in a straight line. If super-empowered, it slows enemies hit too.
It also has the highest base damage of all xenonid castes (45), 25 armor, 80 explosion armor, fire damage immunity, and 750 health.
By Verm
This replaces the Warden Praetorian strain, focusing on frontline support. It has 4 unique abilities:
Tail fountain: Extinguishes fire from a nearby ally or foe. Uses up your melee attack cooldown.
Tantrum: Give an ally and yourself temporary armor for a few seconds, which lasts longer on you. Crushers and Ravagers get a speed boost instead.
High gallop: Stuns foes in a 2x3 area in targeted direction, and slows them. Also flings back grenades, as Warriors used to do a very long time ago.
Fight or flight: Remove ailments and stuns from all alies around you. The radius is larger if you have 75+ fury after paying the ability cost.
It also keeps its Retrieve ability, pulling another xeno to itself.
By CyberTropic
Nightmare inserts randomize small parts of every planet map each round, adding some variety to each round.
So far, Kutjevo (by CyberTropic) and Solaris (by Tunguso4ka) have had the most nightmare inserts ported, but more will be added in the future.
The last type of orbital bombardment, cluster, is now here!
This OB fires 225 small explosions in around half a minute, bombarding an area repeatedly over its duration.
The two random warheads on the Almayer will now include this warhead, and more can be bought with intel points, same as the other two.
This also fixes HE orbital warheads not destroying xeno tunnels, by Ian321.
General Changes
You can now use items in your hand on other items in storage. If there is no interaction, it will insert the item instead, by ShadowCommander.
Added helmet accessories. Currently, only the M1A1 ballistic goggles are valid accessories, by Dutch-VanDerLinde.
Added the MAC-15 submachinegun and MAR-40 battle rifle, which spawn at round-start on some of the planets, by Binbagg.
Helmets now have 4 slots, 2 of those slots being reserved for helmet accessories, by Dutch-VanDerLinde.
4 metal rods are now properly refinable into 1 metal sheet with a welder.
Added disconnect and reconnect messages to mentor help.
Temporarily removed night vision grain until it can be fixed.
Added some missing gun cabinets to Fiorina.
Added a hive:set admin command.
Added some for now admin-spawn-only SPP gear.
More xeno chatsans, most for abbreviated terms, intel, and survivors. Scout is no longer part of the xeno chatsan. Scout spec and scout specialist are sanitized instead, by Verm.
Added equipment visuals when turning on night vision goggles, by Dutch-VanDerLinde.
Survivors can handle intel after being rescued, by Ian321.
Added the name of the current area you are in in the tacmap alert tooltip, by Verm.
Added new vulp wrap sprites, by SG6732.
Removed folded up necksprites for wraps on the neck slot. Regular mask slot wraps will work fine, by SG6732.
MP5 and M16 now have a small chance to spawn with a single-shot underbarrel grenade launcher, by Dutch-VanDerLinde.
Ported pizza and pizza boxes, by Tunguso4ka.
Added new Commanding Officer armor sprites + CO helmet sprites, general officer armor + helmet, deluxe gloves, by Arcticular1.
Added RTO pack, expedition pack, night vision visor, to Commanding Officer vendors, General officer armor, helmet & deluxe gloves, by Arcticular1.
Changes old Commanding Officer armor, helmet + gloves > general officer equipment, by Arcticular1.
Added 5 hours as squad roles requirement to Cargo Technician, by chavonadelal.
Added the Commanding Officer's ML66B Cavalier smart gun with new sprites. This replaces the regular smart gun in their vendor, by Arcticular1.
Added ID lock to the Commanding Officer's smart gun, by Arcticular1.
Xeno fruits glow when ready to be harvested, by Verm.
Map Changes
Added Doc, the mouse in upper floor research.
Fixed wrongly placed platform on Fiorina engi, by Tunguso4ka.
Fixed Chance's Claim LZ names, by Tunguso4ka.
Add furniture to arcade room on Solaris, by Tunguso4ka.
Removed upstream stools from New Varadero, by Tunguso4ka.
The LZ sign on Fiorina now properly says "UN" and has the correct flag, by Djvarik.
Fixed double fence on Trijent, by Tunguso4ka.
Added landing zone signs to Shiva, Fiorina, and New Varadero, by Djvarik.
Added missing trash carts in casino alley in Chance's, Djvarik.
Added trees, grass and boulders to Trijent Dam, by Tunguso4ka.
Added tall grass to Kutjevo, by CyberTropic.
Added civilian binoculars, by CyberTropic.
Ported sprites for Sorokyne Strata & ERT Shuttles, by Djvarik.
Fixed all Chance's Claim buttons, by AverageNotDoingAnythingEnjoyer.
Fixes
Fixed some vendors not fitting through doors.
Fixed loading bullet boxes taking 5 seconds instead of 1.5 seconds.
Fixed evac airlocks and lifeboat doors allowing larvas and parasites through before evac starts.
Fixed eating pills not being instant. Feeding others pills still takes 1 second
Fixed defibrillators having a cooldown between uses.
Fixed Crusher Charge, Defender Headbutt and Warrior Lunge being blocked by corpses.
Fixed Warrior Lunge being 3 times slower than intended.
Fixed not being able to buckle dead xenos to roller beds.
Fixed dropships lifting off and landing not stunning xenos that are aboard.
Fixed SMG AP bullet box name being incorrect when bought from Requisitions.
Fixed rechargers blocking bullets.
Fixed the command tablet cabinet allowing mobs to be stored inside.
Fixed rangefinders and laser designators having a cooldown to zooming in and out.
Fixed fillet boots not looking filled before being interacted with.
Fixed not being able to pick up paper bins.
Fixed the Intelligence Officer vendor not getting a choice of shotgun shell belt.
Fixed Requisitions getting large document pouches instead of small ones.
Fixed breaching shells fitting into the pump shotgun.
Fixed window frames not being able to be hit with bullets when directly clicked on.
Fixed intel folders not having random colors.
Fixed the M60 being too loud.
Fixed being able to drop intel items while reading them.
Fixed Provost headsets not letting you see job icons.
Fixed the loader kit having breaching charges instead of plastic explosives.
Fixed the XO and officer service jackets not having 10 armor.
Fixed items shuffling when being taken out of a storage with multiple rows.
Fixed your overwatch UI glitching out when admins assign non squad roles to squads.
Fixed Power loaders continuing to load or unload after the operator gets out, by Ian321.
Fixed xenos being unable to pat fire on marines, by Verm.
Fixed burrower visibility while burrowed. It is correctly invisible to all but itself, and is transparent on the xeno overlay, by Verm.
Fixed burrower burrow/unburrow thinking you were still unmoving, preventing movement prediction from kicking in. mostly, by Verm.
Fixed burrower not having seperate burrow and tunneling cooldowns. The burrow cooldown is 2 seconds and kicks in when successfully burrowing, unburrowing, or cancelling a burrow. Tunneling is 7 seconds and kicks in when cancelling a tunneling, by Verm.
Fixed intelligence headband and squad beret not spawning, by Dutch-VanDerLinde.
The First Sergeant rank prefix has changed to be more consistent with other ranks. (1Sgt -> 1stSgt), by PursuitInAshes.
Fixed space dollars being US instead of UN minted, by Djvarik.
Fixed Gardener Drone's resin surge not working through membranes/windows, by Verm.
Fixed resin walls and doors not being resin surgable, by Verm.
The plastic explosives crate now actually contains plastic explosives, by Ian321.
The xeno tunnel list no longer lists destroyed tunnels, by Ian321.
Fixed drone transfer plasma's doafter taking too long (3 > 2 seconds), by Verm.
Fixed hivelord having drone's transfer plasma. They now transfer 200 plasma in 0.5 seconds, up to 7 tiles away, by Verm.
Fixed health analyzer closing the window when it's not in your hands, by N0lim.
Lights, beakers and pressurized canisters no longer leave glass shards when destroyed, by Ian321.
Fixed burrow, fultoning, and supply drops not dropping pulls, by Verm.
Fixed duplicated traits and traits not intended to be selectable, and lowered the frequency of replacements for some accents, by Whisper.
Fixed fences connecting to walls, by CyberTropic.
Fixed IOs not having combat tech prep and colony engineering access, by Tunguso4ka.
Fixed IO machete pouch in their vendor not being filled, by Dutch-VanDerLinde.
Changed flare colour to be more white than red, by noctis.
M890 Riot Shotgun now has a slightly different sprite, by AverageNotDoingAnythingEnjoyer.
Fixed larvas not starting with full plasma, by Binbagg.
Fixed larvas being able to evolve off weeds for the first 15 minutes of a game, by Binbagg.
Fixed Pierce not breaking window glass, by Verm.
Fixed various abilities with a timer not showing toggled on on the action bar, by Verm.
Fixed crusher healing not enough while standing (0.4 -> 0.66), by Verm.
Changed signal flare color to be more white than green, by CyberTropic.
Aciders no longer generate over 400 acid passively. To compensate, slashing at someone now generates bonus acid for 6 seconds, which stacks with passive generation and works when the cap is hit, by Verm.
Delta pilled the alec plushie, by UnicornOnLSD.
Fixed Burrower's burrow having too high a range (15 > 8), by Verm.
Fixed Resin Whisperer construction range being too high (13 > 11), by Verm.