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Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New update: Intel officer, fulton, plastic explosives, radio tuning, more ghost roles

Intel and the Intelligence Officer

Intel items spawn at random spots on the planet.

Paper scraps, progress reports, folders, and technical manuals are found with a data detector, read, and then stored in the Almayer's intel room for points.

Progress reports may require a paper scrap to be read first, and its data submitted to the Intel computer inside the Intel room; these clues are listed on the View Intel Objectives window available to all Intel-trained personnel.

Similarly, folders may require reading a progress report first, and technical manuals may require reading a folder first.

These items can't be destroyed by explosions or corrosive acid.

Other sources of intel are:

Dead xenos, which can be fultoned.

Perma-dead humanoid bodies from the colony (which can't be fultoned yet).

Rescuing live survivors onto the Almayer, after which they may re-deploy, and you will keep your points.

Restoring colony power.

Restoring colony communications.

Intel points can be exchanged for requisitions budget, dropship part fabricator budget, and additional explosive and incendiary warheads in CIC through the tech tree console.

Buying cluster warheads, foxtrot awakening, awakening an additional spec, and the ARC will all be added in a future update.

This update also brings the requisitions budget, dropship part fabricator budget, and starting amount and types of warheads to parity. Make sure you secure intel if you want to get more.

Intelligence Officers get their own equipment, gear, and weapon racks. Their XM4 armor has an integrated motion detector but does not allow webbing to be used alongside it and can only be worn with an intel officer uniform.

They are assigned to Intel squad by default, which can be overwatched normally. More marines may be transferred to it, and they may be given a field support intelligence kit by IOs.

Fultons are also added. These can be attached to crates and dead xenos and instantly picked up by a dropship with a fulton recovery system attached to its utility point.

Plastic explosives will also be live, letting you collapse xeno tunnels in less than three hours of constant shoveling.

These are similar to breaching charges but deal more damage around them, and can be attached to xeno tunnels to quickly collapse them, unlike regular breaching charges. They may also be attached to walls.

Some roles can buy these, and others like Scout specialist and Demolitionist specialist, get them for free.

The Demolitionist specialist now also gets their loader kit, with extra rockets. This kit can be given to another squad member, usually a rifleman, to help you load rockets faster.

Radio tuning

By Dutch-VanDerLinde

Headsets can now be right clicked to temporarily deactivate or activate specific radio channels.

This is specially useful for command roles that only want to pay attention to one or a few squads.

Some head-role headsets (CE, CMO, QM, CMP, IO) now correctly start with some channels disabled, so check if you want to enable them!

Alongside this, rotary phones now also send an emote to chat and popup when ringing, to catch your attention when QM Nyx Sparkdrawn is asking you for the seventh time to fire a supply drop.

Headsets have also had their iconic send-sound radio ported, played when someone speaks through one. It can only be heard by the sender, and anyone within 3.75 tiles of them.

Random M16/AR10 attachments

Two of the survivor guns planetside now start with their random attachments.

They each have a chance of starting with any attachments, at which point they are randomly chosen from all the valid ones.

This change also maps in nailguns, barrels, and plastic explosives to each planet map where appropriate.

Survivors have also had their missing fireman skill added.

Emergency Response Teams

As we move forward we will be porting more emergency response teams from 13. The ones included in these update are preset spawners for provost, the pizza deliverer, and freelancers (freelancers by Tunguso4ka).

Provost and the pizza deliverer have also had playtime trackers added, which should let you see how much time you have spent playing those roles, if spawned by an admin.

Work on this system will go towards making it possible to have foxtrot and additional specialist awakening with intel points, without keeping me up at night from how god awful ghost role code is.

Once it is more fleshed out, it will also make it easier for us to work on PvE events, which will run sessions on a second server directed by a game master.

CO/SEA Whitelist

CO and SEA whitelists will be opening soon once we are done processing the backlog.

Another announcement will be made once that is the case.

Other Changes

General Changes

Fixes

New update: Intel officer, fulton, plastic explosives, radio tuning, more ghost roles New update: Intel officer, fulton, plastic explosives, radio tuning, more ghost roles

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