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Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New update: MK1 assault rifle, bullet boxes, random ARES crates and Requisitions improvements

Few more prerequisites for Intel, please get me out of the Intel mines, and more fixes.

MK1 Assault Rifle

The M54C MK1 assault rifle has been added.

It has 95-round magazines instead of 40, less scatter, and one more round in burst fire compared to the MK2 that you are used to.

Its under-barrel grenade launcher also carries 5 grenades instead of 3, but fires slower.

The only place you can get it from as a squad member is Requisitions. They get a minimum of 3 for free, scaling with population, please I don't want every line to be 100 people asking for the MK1.

This is the gun that a lot of Intel Officers use in 13 as it lets them be more efficient with their storage space, so instead of waiting for all of Intel to be done before adding it, it has been added in advance as a prerequisite for other roles to try as well.

This change also adds the Upper Medbay, Requisitions, Engineering, and CIC armories. The bottom CIC armory also has MK1s.

Before you start asking your SO for MK1s, here's a snippet from Marine Law, which is almost done being written into the guidebook by @quietlywhisper and has been put on the wiki as well by @tunguso4ka:

Bullet boxes

Bullet boxes or spam cans are now in.

Requisitions can buy these, carry 50% more ammunition for the same price, and can be clicked on with an empty magazine to refill it.

There are rifle, rifle AP, SMG, and SMG AP boxes. They can also be worn on your back slot.

This update also adds an option to disable auto-ejecting magazines from guns, defaulting to on as it is right now. If you disable it, you will have to eject it manually, either with a hotkey or through the right-click menu. This lets you preserve your magazines for when you want to refill them with a bullets box.

Remember to pick up and store your empty mags, specially your AP mags. If you ask me for new AP mags as a QM because you were too lazy to pick yours up, I will personally come and find you.

Random ARES crates and Requisitions vendor magazine boxing

Random ARES crates are in, which are given to Requisitions every 10 minutes depending on the amount of live xenos on the planet.

These can be magazines, bullets, and supply crates.

The first 5 sets of free crates (minutes 10, 20, 30, 40, and 50) will always have a minimum of 4 crates.

The Requisitions budget has been adjusted to compensate for this, and it now correctly uses the same scaling factor as vendors.

Requisitions will also be able to dispense filled magazine boxes instead of being forced to get a wrist injury. The right-side Requisitions vendor has a section at the bottom for them, which drains the magazines from the vendor when dispensed.

This should be the last of the Requisitions changes before the Intel update comes out, at which point they will have the intended budget experience.

Dropship hijack crashing effects and explosion

By Dutch-VanDerLinde

The dropship crashing into the Almayer now has its signature sounds and massive explosion to drive the point home that there is now a giant hole in the Almayer's hull.

You will be able to see these in-game if you are unlucky (or lucky) enough to be in a hijack.

Xenos can pat out the fires like usual to get out of the dropship.

Other Changes

General Changes

Map Updates

Fixes


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