New update: New xeno sprites, Healer Drone, Resin Whisperer Hivelord, Steelcrest Defender, CO medals, Queen jellies
Added 2024-12-22 20:39:37 +0000 UTCCommanding Officer medals and Queen jellies
Medals and jellies have been added!
These can be given out by whitelisted Commanding Officers for the marines, and by Queens for the xenos, to award exemplary performance.
They will be displayed at the end of a round in the round-end window, and you can see all medals and jellies ever given to you with the top bar button in the Customize menu.
The list of CO medals are:
Distinguished conduct medal
Bronze heart medal
Medal of valor
Medal of exceptional heroism
The list of Queen jellies are:
Royal jelly of slaughter
Royal jelly of resilience
Royal jelly of sabotage
Royal jelly of proliferation
Royal jelly of rejuvenation
This change also ports the all-clear ARES Command radio announcement when all xenos are wiped out, leaving some 3 minutes for COs to give out medals. The round-end duration has been reduced to compensate for it.
Healer Drone strain
By blueDev2
The Healer drone strain has been added!
It loses:
Its ability to build resin.
Some slash damage.
It has a slightly weaker tackle.
It gains:
Stronger pheromones.
The ability to use your health to plant lesser resin fruit.
The ability to heal fellow xenos by using up your health
The ability to die in exchange for healing a fellow xeno.
If they have maximum energy (7500) when sacrificing themselves, they will respawn as a larva on their corpse.
Resin Whisperer Hivelord strain
By blueDev2
The Resin Whisperer hivelord strain has been added!
It loses:
Corrosive acid.
Thick resin structures, building drone-level resin structures instead.
The ability to upgrade weak resin structures to strong resin.
The ability to plant weed nodes outside of weeds.
A fifth of your max plasma.
It gains:
Longer vision.
The ability to build resin structures and weed nodes from a 12-tile range, as long as the hivelord is on weeds.
The time it takes for Resin Whisperers to build from afar depends on how far the construction is from them; regular speed if within regular range, 2.5 times longer otherwise.
Steelcrest Defender strain
By Verm
The Steelcrest Defender strain has been added!
It loses:
Tail sweep.
A small amount of slash damage.
It gains:
Increased headbutt knockback and damage.
The ability to slowly move while fortified.
The ability to accumulate damage and use it to recover a slight amount of health and refresh your tail stab.
Queen neuro spit
By Verm
The missing ability for mature queens to spit neurotoxin has been added.
It has two modes: one that stuns and doesn't care about armor, and one that deals damage.
You can no longer run down Queens, at least alone.
Skill-based engineer kits, first-aid kits storage, and medical kit pouches
By metalSage and Verm
Engineer kits have been added, which allow combat technicians to store power cells and circuit boards into a compact storage, which they can then store inside a backpack. Only combat technicians and others with engineering skill 2 can store engineer kits in backpacks and satchels and open them while inside one.
First-aid kits can now also be stored in backpacks and satchels by hospital corpsmen and other personnel with a medical skill of 2, and open while inside one, letting them carry much more medicine.
Medical kit pouches have also been added, letting corpsmen and some other roles carry more medical supplies.
This also fixes the medical rig starting with ointment instead of burn kits, and a few medical pouches not being able to store pill bottles.
Blood packs and surgical cases now correctly fit into first-aid kits as well.
# Commanding Officer's M59A prototype rifle
By MACMAN2003
The CO's protag rifle has been added; it has IFF like the smart gun and is ID locked to the Commanding Officer.
Both the smart gun and the CO's M59A can now have their IFF toggled on or off, letting you hit hostiles that have the same IFF tag as you. Just don't forget to leave it on if you want to fire through friendly marines!
New xeno sprites
By @aleksh and @.sigma_draconis.
The new xeno sprites are here!
You will be able to see them all in-game after months of work from Aleksh and Sigma Draconis.
In the future, the current sprites will be used for xenos made by Research.
Other changes
Added Rodentia species, by paige404.
Ported minimum player counts for Trijent and Fiorina of 130. Below 130 players, both maps won't be available in votes.
Fixed Queen screech not paralyzing humanoids within a 4-7 tile range.
Fixed xenos not being able to place weeds and build resin on stairs.
Fixed taking out items from a multi-row storage shuffling the items.
Fixed dual-wielding two SMGs and rifles dealing more dps than intended.
Fixed some cases where removing or inserting items to storages made them invisible until reopened.
Fixed medevac stretchers not fitting where roller beds do.
Fixed the CMO senior officer vendor having pistols instead of pistol belts.
Fixed Chance's Claim having absolute zero temperature and killing monkeys on spawn.
Fixed some podlocks on Chance's Claim being able to be destroyed with breaching charges.
Fixed the combat technician's preparation room having the wrong vendor.
Landing zone turrets will now start their 20 minute despawn timer 15 minutes in, guaranteeing that they despawn by minute 35 of a round. Hurry the fuck up and finish briefing 100 people have a game to play.
The CMO can now wear any armor.
Removed mb > my bad autocorrect so that you don't accidentally ask medbay for KD and my bad pills.
Fixed extinguisher spray going into disposal, by DummeHytteOst.
Fixed Fire Extinguishers not removing the acid effect on Marines when spraying them, by Rainbeon.
Fixed acid spit having the same sprite as neuro spits, by Verm.
Powerloader sprites inhand are now different depending on what was picked up, by Verm.
You can now transfer ammo between dropship ammo boxes with a powerloader, by Verm.
Fixed lockers/closets having more HP than intended, by DummeHytteOst.
Added scarves to loadouts, by noctyrnal.
Fixed scouts being able to prime smoke and incendiary nades while cloaked, by Verm.
Fixed mini sentries being unable to be hit with spit, by Verm.
Fixed sniper sentries not having a slightly faster deploy time and shotgun sentries not having a faster undeploy time, by Verm.
Add sensor tower tacmap icon, by Verm.
Fixed xeno abilities that move a target not breaking pulls, by Verm.
Fixed being able to melee faster with guns by switching between them, by Verm.
Fixed barricades and sentries healing extra on weld if they had both burn and brute damage, by Verm.
Fixed squad vend pistols starting with mags. This doesn't affect cases, by Verm.
Fixed being able to acid the command tablet, by Verm.
Fully overhauled wield speeds to be more in line with CM13, by Rainbeon.
SMGs, XM88, and the M4SPR (normal and Scout variant) no longer have any wield slowdown specifically when wearing armor.
Grenade Launchers, Rocket Launchers, Smartguns, Sniper Rifles, and the M54CE2 Heavy Rifle now move at a fixed speed of 2.5 m/s when wielded, regardless of worn armor.
All other weapons are now faster when wielded while wearing armor, but slower when not wearing armor.
Fixed construction skill not affecting sentry deploy/undeploy time. This only affects synthetics, in the future.
Removed toxic carp from the galley auxiliary storage requisition system.
Added mentorwho, dementor and rementor commands for mentors and admins.
Added an in-game mentor chat linked to a mentor/admin-only Discord channel.
Added a typing indicator for mentors in mentor help.
Added mentors being able to claim mentor helps.
Fixed mentor help player list not being able to be scrolled.
Fixed de/rementoring not reopening the window.
Mentors in mentor help will now have an orange name. Admins keep their red name to differentiate them.
Comments
wow
Television
2024-12-23 14:31:18 +0000 UTC