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Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New update: Chance's Claim, medevac, armor camouflage, marine loadouts, armor wield compensation

Smaller update while we work on Intel Officer and tech tree.

Chance's Claim Planet Map

By Noctyrn

A new planet map has been ported: Chance's Claim.

It is a large map, which will, in the future, have FORECON commanding officer survivors spawning on it round-start.

Make sure that you don't get sniped by the turret in the colony operations center (light blue).

Also, make sure that you OB A-Block and wipe as a marine in the reactor north of it.

See below for a picture of the map.

Medevac

By bluedev2

Medevac is a module that pilots can attach to their dropship's utility point mounts, which are located inside the dropship near the back.

To use them, corpsmen must deploy their medevac stretcher and buckle someone to it. All corpsmen receive one free in their loadout as part of their essentials kit, and three more are available in the medbay.

If the medevac stretcher's beacon is enabled, the pilot can then select the stretcher in the Equip tab of the UI, and immediately move them to the dropship. The medevac stretcher's beacon starts on by default but can be toggled, and it has a light in the bottom right to indicate its status.

The medevac stretcher is reusable, and the dropship's medevac system has a twenty-second cooldown.

Stasis bags can now be buckled to roller beds and medevac stretchers and will properly slow you down if you do not use a roller bed to move them.

Mentor Help

The F1 menu now allows you to message both admins for rule issues and mentors for questions about the game.

Any whitelisted Senior Enlisted Advisor can reply to these messages, and so can any admin.

If you have a question about the game, don't be afraid to ask there.

Armor camouflage

By Macman

Armor camos have been ported, which automatically change the colors of armor and equipment given by vendors depending on the planet's map.

Marine Loadouts

By Dutch-VanDerLinde

Loadouts have been added, letting you customize what items you spawn with as a marine.

They can be changed per character in the Customize menu.

Pick up dropped items hotkey

By Dutch-VanDerLinde

Quickly picking up recently dropped items has been ported, and can be done by pressing R by default.

This will let you grab an item if it was knocked out of your hands, either from a stun or you accidentally dropping it if you are within range of it.

Senior Officer Vendor

By Dutch-VanDerLinde

Senior officers (CMO, ASO, CE, CMP, and QM) now get their own vendor, with the contents being different per role.

They are located near your spawn point or office.

Armor wield compensation

By Rainbeon

Armors now correctly compensate for the slowdown that you get from wielding a gun, with heavy armor compensating the most against wield slowdown.

Carryover voting

By CyberTropic

13's carryover voting has been ported, making any planet map that doesn't win the vote carry over its votes for future votes, ensuring that all maps eventually get played.

You no longer need to play around democracy and settle for second best.

Fixed playtime perks not being enabled by default for new characters

Previously, new characters would not have playtime perks enabled by default.

If you want these turned off, you will have to turn them off again after the update, as they will be enabled for every existing character to fix the bug.

Other changes

New update: Chance's Claim, medevac, armor camouflage, marine loadouts, armor wield compensation New update: Chance's Claim, medevac, armor camouflage, marine loadouts, armor wield compensation

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