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Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New update: Kutjevo Refinery, Orbital bombardment, tackle rework, playtime perks, acider runner

Kutjevo Refinery

By CyberTropic

A new planet map has been added, Kutjevo Refinery. See above for a screenshot.

Orbital Bombardment and squad transfers

Orbital Bombardment is here! The cannon is located on the far west side of the first floor and is loaded with a warhead and fuel using a power loader.

Make sure you follow the instructions on it for how much fuel to use! This number is randomized between 4 and 6 every round for each warhead type.

The overwatch console can fire a loaded and chambered OB using coordinates obtained through a rangefinder.

There will only be HE warheads on release, 3 of which can be found in the same room as the orbital cannon.

Cluster and incendiary warheads will be added in the future, alongside the ability to buy more warheads for tech points. At that point, only 2 will spawn for free.

Hive core is the only thing that can stop OBs, if targeted within 10 tiles of one.

The blast radius reaches very far, so make sure to move away when you hear the warning, as you will be gibbed if you are too close to it!

Command now also can transfer squad members between different squads. If you rolled the wrong squad, you can now beg your SL to ask Command to transfer you.

Tackle rework

Tackles will now work as they do in 13:

Playtime medals, xeno ranks, and custom xeno names

As a marine, you will now spawn with a bronze, silver, gold, or platinum medal, depending on your playtime on the role, which you can attach to your uniform or armor to display it.

As a xeno, your name will change depending on your playtime with that caste, and it will display some chevrons to all xenos, but not marines.

Xenos can also choose a custom prefix and postfix, depending on total xeno playtime.

You can also disable playtime perks, if you don't want the game to call out your experience to others.

Grenade explosion damage rework, stun, and slowdown

Grenades now correctly stun and slow down xenos depending on the total explosion damage dealt, the xeno's size, and the caste's explosion resistance.

This won't stun Queen or Crushers, but a HEDP point-blank on a Drone will stun them for 4 seconds, for example.

Alongside this, grenades doing too much damage to weeds and thick resin walls has been fixed. Weed nodes and thick resin walls can now barely survive one HEDP grenade placed adjacent to them.

Accuracy, point-blank shots, and dual-wielding modifiers

By Sigil

Acider Runner

By Vermidia

The Acider Runner strain is here, which can apply acid to marines on hit and gains acid reserves, which they can spend on boiler-level acid that can be applied quickly or become a living time bomb For The Hive!

This also fixes corrosive acid ignoring barricade resistances for damage.

Other changes

New update: Kutjevo Refinery, Orbital bombardment, tackle rework, playtime perks, acider runner

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