New update: Praetorian and Warden Praetorian
Added 2024-10-03 21:44:11 +0000 UTCSee the video above for a demonstration.
The Praetorian is a T3 xenonid caste that both Spitters and Warriors can evolve to, centered around its acid stacking mechanic.
Each spit will apply one stack to the marine it hits, and its spray acid will apply two with each hit. Upon reaching five stacks, the marine takes an extra 30 damage.
It also has an acid ball, which can be thrown at a given location and will explode into 14 spits. A marine can be hit by a maximum of 4 of them, immediately bringing them to 4 stacks.
Each spit and acid ball spit hit will also grant the Praetorian 15 shield, up to a maximum of 45, giving it a small amount of shielding from damage.
It also has a dash which lets it quickly reposition itself.
Warden Praetorian
The Warden Praetorian is the first strain that we are adding into the game (more soon).
Strains can be evolved into at any time using the regular evolve window, without requiring any evolution points. The Warden specifically gains stronger than Hivelord pheromones, the ability to pull endangered xenonids to its location, and an internal energy pool separate from plasma that fills with every slash, used to heal your allies or to cure their ailments (including any stuns).
In exchange, it loses acid ball, acid spray, dash, a bit of damage and movement speed, and its acid stacking mechanic, becoming more effective at supporting the hive and getting your allies out of danger while becoming less effective in solo combat.
Retrieve can be used from long range to pull any xeno sized big or smaller (not the Queen and Crusher), or bigger as well if they are stunned, resting, or in crit.
Aid Xenonid can be toggled between healing and curing ailments. If used to heal, it will use some of your energy to heal both you and the target xeno at melee range. If used to cure ailments, it will instantly remove any knockdowns and stuns from the target xeno, at a range of 7 tiles. This includes SADAR stuns.
Xenonid identifier fixes
Your identifier (XX-123) will now be preserved between evolutions and devolutions, instead of randomizing every time. This doesn't allow custom identifiers yet, but that will come in a future update.
Xenonid tier slot fixes
The xenonids now have their free Hivelord tier slot, and the Queen is no longer counted as taking up a tier slot. This primarily affects low-pop, but it will make it so there's always guaranteed to be 1 hivelord in the hive.
Almayer/Savannah pop adjustments
The thresholds for Savannah and Almayer have also been adjusted, with lower pops now rolling Almayer more often.
Bullet hitbox increases for xenonids
The bullet hitbox of most xenos has been increased by 14%, making them easier to hit.
This doesn't apply to those that already had a smaller (larva, parasite) or larger (defender, crusher, queen) bullet hitbox. This also fixes the Queen getting stuck on some things, notably the Requisitions elevator railings.
Other changes, taken from the Discord #changelog channel
DrSmugleaf updated:
๐ - Fixed a visual bug that made it look like the requisitions elevator and boiler gas blocked bullets for the shooter.
๐ - Fixed xenonids being able to throw parasites.
Vermidia updated:
๐ - Machete scabbards fit in the suitstorage slot
FungiFellow updated:
โ - Removed Wood from Trees
DrSmugleaf updated:
๐ - Fixed a visual bug that made guns on semi-auto look like they were shooting more bullets for the shooter than they were actually shooting.
DummeHytteOst updated:
๐ - Corrected the defenders description
Rainbeon updated:
โ๏ธ - M11 Throwing Knives will now slide farther than your cursor when thrown, causing them to more reliably hit enemies.
DrSmugleaf updated:
๐ - Fixed the gauze and ointment first-aid pouch incorrectly having a bicaridine autoinjector instead of its tricordrazine one.
crystalHex updated:
๐ - Added sunglasses, personal shades and aviators to the appropriate vendors.
๐ - Added five sets of uniforms and jackets, and some pieces of headgear for special occasions.
๐ - Added several hats, uniforms and jackets to command vendors.
๐ - Added four provost uniforms, the special agent uniform, marine survivor uniform.
๐ - Added eleven uniforms for various factions for special events.
๐ - Added ten sets of SPP uniforms, six sets of armor and three coats for special events.
๐ - Added ten sets of PMC armor for special events.
๐ - Added a total of eighteen hats/helmets for PMCs and SPP.
๐ - Added another thirty sets of armor and headgear for the provost, mercenaries, colonial militia, and other factions.
Whisper updated:
๐ - Added Vella 'Mortician' Sakeao figurine
Vermidia updated:
๐ - fixed ammo stuns appearing to stun when they didn't
Vermidia updated:
๐ - Fixed some tool doafters (mostly medical ones) being able to treat multiple people at once
DrSmugleaf updated:
๐ - Added the Praetorian, a tier 3 xenonid caste evolved to from both Spitter and Warrior which is centred around its acid stacking mechanic.
๐ - Added the Warden Praetorian strain, a strain that trades some offensive capabilities for strong support abilities. Mousing over it in the evolve window as a Praetorian will give you all the details.
๐ - Fixed xenonids not being able to target projectiles at non dead marines that are lying down
โ๏ธ - Made the Almayer more common at lower pops.
๐ - Added the missing free hivelord tier slot, guaranteeing that there's always a slot for a hivelord.
๐ - Fixed the Queen taking up a slot in xenonid tier limits.
๐ - Fixed the marine tactical map not showing a horizontal red line for undefibbable marines.
๐ - Added being able to pull things through ladders with you.
๐ - Fixed being flung to space if you climb a ladder while getting pulled.
๐ - Fixed the Queen getting stuck on some things like Req railings.
โ๏ธ - Increased the bullet hitbox size of some xenos by 14%. This doesn't affect larva, parasite, defender, Queen and crusher.
๐ - Fixed the xeno identifier not being preserved through evolutions.
๐ - Added the missing green heal overlay and roar to the Warrior's lifesteal passive.
๐ - Fixed xenos being able to buckle humans.
๐ - Fixed xenos being able to play instruments.
๐ - Added the medilathe to the Almayer.
๐ - Added the missing windoor to the Almayer briefing podium.
๐ - Added the missing approved stamp to the QM's office in the Almayer.
๐ - Fix the firing range being access locked.
DrSmugleaf updated:
๐ - Fixed the Warden Praetorian showing an error sprite when wounded.
๐ - Fixed some guns making it look like you are leaving a trail of bullets for the shooter.
๐ - Fixed the armored shooting target being called a xenonid target.
๐ - Added the medilathe and briefing podium windoor the Savannah.
๐ - Fixed welded closets and crates not opening from xenonid melee attacks. Attacking one as a xenonid will now open it.
DrSmugleaf updated:
๐ - Fixed shooting some guns lagging you to death.