New update: Tactical map, gun and melee delay fixes, shotgun sentry
Added 2024-09-25 04:30:51 +0000 UTCTactical Map
This lets marines and xenos view the current planet's map through an action in the action bar.
It can be updated every 4 minutes by Command staff in the CIC and by the Queen to give each side drawn directions and a static view of everyone else's position at the time of the update. Command and the Queen can see the positions in real time instead.
In the future, all xenonids will get a live-updating map while the Queen is in ovi, and marines will be able to repair a sensor tower to see a live position of xenos on their tactical map.
Gun Prediction/Lag Compensation
Contributed by metalgearsloth, ElectroSR, and DrSmugleaf
This removes the fire delay from guns due to ping. If you had very low ping this should not be a noticeable change, but for everyone else, it will make guns feel as responsive as melee does.
Speaking of melee, that had a bug that made it more unreliable with higher ping. This update fixes that too.
If this change works out well, this will also let us move the server to a different region with better hardware, finally increasing the gun projectile velocity to what its supposed to be (and saving a hundred dollars a month).
Shotgun sentry upgrade
Contributed by Verm
It uses its own ammo, shoots buckshot, and deals damage to attackers. This was the last remaining base sentry upgrade to be implemented.
Marines-per-xeno autobalance is gone, and job slots now properly scale instead.
We previously had a system that automatically adjusted the marines per xeno ratio for future rounds depending on round outcome. This system is gone, since:
No individual update moves the balance that much anymore.
There are now four planet maps, making the system slow at adjusting every map.
LV is no longer as much of an outlier now that it has its random fog breaks at round-start.
The biggest remaining balance difference was between high and low pop, and job slots now properly scale with pop.
This means that there can now be 5 staff officers with 160 or more marines, for example.
The amount of specs and sgs vary now as well, with a minimum of 2 and a maximum of 4 (the current value). At 60 marines or above, there will always be 4 sgs and 4 specs as there are currently.
Machete/Shotgun scabbards by crystalHex, and M15 fragmentation grenades
Contributed by lapatison
Machete and shotgun scabbards can be put on your back. This is specially useful for smart gun operators, who normally cannot use a regular backpack, but can use the special machete scabbard that they can buy from their vendor.
The m15 fragmentation grenade is a slightly stronger grenade than the HEDP, with the fragmentation ability of the HEFA. These can be bought by Requisitions. The downside is that it cannot be shot out of a grenade launcher.
Sentries are now included in the named items perk
Patreons with the named items perk (Rouny and above) can now choose a name for their sentry at round-start, if they happen to get one as a combat technician from their vendor.
This can be found with the rest of the named items setting, in Customize > Named Items.
The name will be kept even if the sentry is upgraded.
Other changes, taken from the #changelog Discord channel
DrSmugleaf updated:
โ๏ธ - Updated the Roadmap.
Kadeo64 updated:
โ๏ธ - Lurkers are now able to knock down in 4 shoves.
DrSmugleaf updated:
๐ - Fixed explosions not deleting smoke and Boiler gas.
DrSmugleaf updated:
๐ - Fixed examine sometimes flickering and closing until you examine something around you.
Rainbeon updated:
โ๏ธ - Changed most Xeno ability descriptions to give more complete and correct information.
DummeHytteOst updated:
๐ - Binoculars can now be put in armor.
DummeHytteOst updated:
๐ - Added miscellaneous items to the XO weapon rack.
Vermidia updated:
โ๏ธ - Dropship fabricator printing is much faster
DummeHytteOst updated:
๐ - The lifesaver bag in the CO equipment vendor is now filled.
DrSmugleaf updated:
๐ - Fixed not being able to immediately melee with a gun after shooting it.
Vermidia updated:
๐ - Scout sight now comes with a medical HUD
Dutch-VanDerLinde updated:
โ๏ธ - Window frames are now deconstructed with a wrench rather than a welder
DummeHytteOst updated:
๐ - Added handcuff boxes.
Vermidia updated:
๐ - Added the shotgun sentry upgrade, which uses it's own drums and shoots buckshot, and deals damage to attackers, at the cost of low range and firerate.
FungiFellow updated:
โ๏ธ - Targets are now incredibly durable
๐ - Ported the Armored and Xeno Targets
crystalHex updated:
๐ - Added two new machete scabbards (one for the smart gun operator) and a shotgun scabbard.
DrSmugleaf updated:
๐ - Added the tactical map. This can be used to get a view of the current planet map, and can be updated every 4 minutes by Command and the Queen to give each side drawn directions and a static view of everyone else's position at the time of the update. The tactical map can be opened with an action in your bar, and Command can edit it by opening a map table in CIC.
โ - Removed the auto-balancing system that adjusts marines per xeno depending on round outcomes, as each individual update no longer has as big of an impact on balance as they used to and the biggest difference right now is made by the amount of players in the server.
๐ - Added the missing job slot scaling feature that will adjust how many of each marine role are available depending on how many marines are playing. The scaling depends on the specific role, with the heaviest adjustments happening to still unimplemented roles (mess technician and ordnance technician), but will for example allow up to 5 staff officers with 160 or more marines, with 1 + 1 staff officer for each 40 marines, for a range of 2 to 5. The standard 4 specs and sgs are available at 60 marines or above, with a minimum of 2 of each being available per round. This scaling won't affect research unlocking spec slots in the future once implemented.
DrSmugleaf updated:
๐ - Added Sentry name to the list of Patreon nameable items. The name will persist between upgrades.
DrSmugleaf updated:
๐ - Fixed a Warrior stopping its pull not cancelling the stun and knockdown from it. If a Warrior stops pulling someone after hitting them with a Lunge, the target will now correctly instantly get up.
๐ - Fixed Warrior Punch and Fling not cancelling pulls if done while pulling the target. Punch and Fling will now correctly break your pull on the target if you happen to be pulling them before using either ability.
DrSmugleaf updated:
๐ - Added gun prediction and lag compensation, aka removes the delay on firing due to ping.
๐ - Fixed melee attack lag compensation not accounting for your ping, which would make melee attacks done by players with higher ping more unreliable.
lapatison updated:
๐ - Added M15 fragmentation (hand) grenade. This grenade is stronger than it's counterparts, but can't be used with grenade launchers.
Dutch-VanDerLinde updated:
๐ - You can now become a parasite by using a right click verb on an egg.
Vermidia updated:
๐ - All xenos minus parasites can now emote properly
๐ - Xeno death noises are a bit louder now
๐ - Xenos have emote sounds for roaring, growling, hissing, calling for help, or swiping their tails
DrSmugleaf updated:
๐ - Fixed the hive core not getting automatically destroyed if not on the dropship once it lifts off for hijack.
๐ - Added the hive core's missing passive healing. It now heals 100 damage every 10 seconds.
๐ - Added the hive core's missing 5 minute cooldown if destroyed by damage. The automatic destroy on hijack does not activate the cooldown.
DummeHytteOst updated:
๐ - All squad roles can now buy smoke grenades.
DummeHytteOst updated:
๐ - Wooden planks can now be bought by requisition.
DrSmugleaf updated:
โ - Removed the Pacifist character trait.
DrSmugleaf updated:
๐ - Fixed being able to place and fire mortars on the warship.
DrSmugleaf updated:
๐ - Fixed sentries blocking grenades and bullets even when not aiming at them directly.
DrSmugleaf updated:
๐ - Fixed the M44 revolver not shooting anything.
๐ - Fixed the grenade launcher's grenades being invisible for the shooter.
๐ - Fixed tactical map drawing and blips positions being incorrect with UI scales that aren't 100%