New update: Shotgun stuns, Sniper/Omni sentry, planet map vote, LV updates
Added 2024-09-12 10:43:42 +0000 UTCShotgun stuns
Contributed by Verm
Buckshot and slugs will now stun xenonids if shot at a close enough range. This excludes very large xenos (T3, Queen) and very small xenos (Larva, Parasite).
The Scout Weapons Specialist will also get access to high-impact magazines, with the same effect at a greater range.
This also fixes slug ammo not firing any projectiles.
Note that the Drone doesn't get knocked back due to a bug in the video above, but that is fixed now.
Gun damage fall-off
Contributed by Sigil
Gun damage fall-off is now implemented, meaning bullets will do less damage the further they travel. You will no longer die instantly to a stray bullet shot across the map from you.
Some scopes counter-act this when active, and the M4SPR has no damage fall-off. Some scopes have toggleable zoom levels, such as between 2x and 4x.
This also introduces the breaching damage bonus to the under-barrel shotgun, making it much better at destroying structures.
Sniper and Omni sentries
Contributed by Verm
Combat Technician sentries have had two more upgrades added:
The sniper sentry, with a longer range, a lot more damage but a slower fire rate.
The Omni sentry, with lower damage and range, but the ability to turn a full 360 degrees.
Planet map votes
You can now vote on the next planet to play on. This happens in the lobby, excluding the last map chosen.
LV-624 updates
Contributed by Dutch-VanDerLinde
LV has gotten some updates, namely near its research landing zone, cargo containers area, and crashed shuttle area.
Parasite AI
Contributed by Verm
Playerless parasites will now automatically leap to and infect nearby valid targets, instead of just sitting there menacingly.
Round-end soundtracks
Contributed by Bolgarich
Each round outcome will now have an accompanying ten-second sound played at round-end, instead of being dead silent. These were made by the same person who made the two hijack tracks we use!
Other changes, taken from the #changelog Discord channel
Vermidia updated:
๐ - Fix larva burst in bags being stuck in said bags
๐ - You can now get a general idea of a sentries health by examining it
๐ - Fixed being able to activate sentries right next to other active sentries
๐ - You can rotate placed sentries with a screwdriver
๐ - Fix Lifesaver Bag not starting with an epinephrine autoinjector
๐ - Medilathe, useable by med staff and makes various medical supplies out of plastic, such as hyposprays, high-capacity beakers, and stasis bags.
๐ - Vial Storage Boxes, which can storage 6 vials or auto-injectors
๐ - Fix Chem Plus sprite being wrong
๐ - Fix surgical tray slots being too few
๐ - Lathes are no longer acidable
๐ - Marines not wearing shoes slows them down
DrSmugleaf updated:
๐ - Fixed some areas incorrectly allowing or prohibiting mortar fire and placement. For example, the buildings in Solaris now correctly block a mortar from being deployed inside, but don't prevent one placed outside firing a shell into the building.
Whisper updated:
๐ - Added Walks-The-Graves figurine.
Vermidia updated:
๐ - Added Sniper and Omni sentry upgrades! Sniper has x2 as much range and x4 as much damage, but fires slower. Omni has no restriction to it's turning radius, but does 30% less damage and 1 less range.
DrSmugleaf updated:
๐ - Fixed the loading screen showing non-RMC14 tips.
๐ - Added being able to see what's on the other side of the stairs that transport you between the two floors of the Almayer.
๐ - Fixed not being able to pull things through the Almayer stairs.
๐ - Fixed Queen/SL trackers not accounting for the player's camera rotation. Having your camera rotated will now change where the tracker points.
๐ - Fixed the combat technician's equipment rack missing the option to buy a mortar operator belt.
๐ - Fixed larva not healing off weeds. They will now heal regardless of whether or not they are on weeds.
๐ - Fixed security cameras on Savannah not having names.
๐ - Fixed xenonid eggs being able to be placed under vendors, lockers, crates, chairs, etc.
Rainbeon updated:
โ๏ธ - Resized Felinids to normal size.
DrSmugleaf updated:
๐ - Fixed shotgun slug ammo not firing any projectiles.
Vermidia updated:
๐ - Fix crusher and lurker melee slows lasting for the rest of the round
๐ - Backpacks instant open on the floor
๐ - Fix Runner pull speed being much faster than it should be
๐ - Parasites now have AI. They will try to leap and infect nearby hosts, and return to eggs on their own after some time.
Dutch-VanDerLinde updated:
โ๏ธ - Updated LV-624's Research Landing Zone
crystalHex updated:
โ๏ธ - Whistles can now be used from the action bar.
Sigil updated:
๐ - You can now remove ammo from shotguns and grenade launchers. To do so, press the "activate item in world" hotkey โ E by default. This hotkey also works for other weapons.
KalimbaMachine updated:
โ๏ธ - Clipboard Upgrades!
Vermidia updated:
๐ - Added ammo stuns. They don't impact big xenos (t3s, hivelord, queen) or very small ones (parasites, larva) but apply stun and slowdown and knock xenos back.
๐ - Added scout high impact ammo. It has a max effect range of 32 but gets worse the farther the bullet travels.
๐ - Added stuns to buckshot and slug ammo, with slug giving worse effects but having a better range.
๐ - Fixed some stun and slow timers being 1/2 as long as intended (stomp, coughing blood, regurgitation)
๐ - Neurotoxin no longer makes you blue
Sigil updated:
๐ - The M96S integrated scope can now toggle between 2x and 4x magnification. The former allows you to move while aiming.
๐ - Damage falloff for bullets added. In broad strokes: The further you are from your target, the less damage your shots will do. Notable weapons and attachments: M63 bullets start rapidly losing damage past 4 tiles, the M4SPR removes falloff from its ammo, M96S ammo has no falloff, buckshot becomes useless at 4 tiles, slugs at 8 and flechettes at 12, active scopes reduce falloff and the silencer increases it.
โ๏ธ - The masterkey now deals massively increased damage to walls, doors and certain other structures. Its damage to other targets has been reduced to its intended values. The primary pellet now deals 55 damage, while the three additional ones deal 20 each.
โ๏ธ - Brought all scope doafters in line with how they are on CM.
๐ - A weapon with a magnetic harness attached no longer becomes immune to gravity if you throw it while something else is in your suit storage.
๐ - Buckshot, slugs and flechettes now do piercing damage instead of blunt.
๐ - The masterkey can no longer be fired when the gun it's attached to is not wielded.
๐ - The bipod can no longer be instantly deployed on glass shards.
๐ - The masterkey can no longer use ammo other than buckshot.
๐ - The arm brace now properly deactivates when swapped out while still active, and doesn't permanently glue the SMG to your arm.
CaasGit updated:
๐ - Allow for body bags to be health scanned.
DrSmugleaf updated:
๐ - Fixed sentries being able to fit non-sentry magazines.
๐ - Added being able to look through ladders without moving through them. This can be done Alt+Clicking the ladder, or by dragging the ladder to yourself like in SS13.
๐ - Fixed pressing shift undeploying your bipod, stopping overwatch, stopping xenonid watch, etc.
๐ - Fixed Queen screech not unbuckling power loader operators.
๐ - Fixed Boiler Bombard popup spam, it now has a 1 second cooldown between attempts.
๐ - Fixed the elevator not killing you after vaulting the railing into a lowered or lowering elevator.
๐ - Added sounds at round-end for each round outcome, made by Bolgarich.
๐ - Added planet map vote. In the lobby, a vote will be made for the next planet map to play on. This excludes the planet map that was selected for the last round.
๐ - Added the xenonid hive core's missing ability to block CAS and mortar fire within a 10 tile radius.
CyberTropic updated:
๐ - Grenade packets have an empty graphic.
DrSmugleaf updated:
๐ - Added Honkzee Beezs figurine.