New update: Mortars and sentries
Added 2024-09-09 10:30:28 +0000 UTCMortars
You can buy them at Requisitions, starting with one for free.
The two types of shells available at launch are the high explosive mortar shell and the flare/camera shell.
The mortar can be used by anyone with an engineering skill of 1 (the pamphlet for it has been added as well), and they are aimed to a coordinate obtained with the rangefinder, then dialed to account for the random offset, being able to shoot very far away.
This update also makes mortar explosions deal much more damage to structures than grenades. Mortars will be able to destroy Solaris walls with just two HE shells.
Mortars are more inaccurate the further away they fire and need to be dialed to account for this each time their target is adjusted.
The mortar backpack and belt will also be available to carry mortar shells. More shells will come in a future update.
Combat Technician's sentry and mini sentry
Each combat technician gets one from their vendor for free, and they can optionally buy the upgrade kit for 15 points.
The base sentry has more health and damage but shoots and deploys slower than the mini-sentry. The mini-sentry also doesn't block movement.
More sentry upgrades and combat technician defensive devices will arrive in a future update. As a preview, Verm has already made two more sentry types for the next update: The Sniper and Omni sentries! There's a video attached at the bottom of this post showcasing them.
Hypospray vials
Contributed by Verm
Hyposprays now have vials, which can be tactically reloaded using a hypo on one, or you can swap them in with a vial in hand.
Hyposprays can now have their transfer amount adjusted.
Hospital Corpsmen can buy vial pouches as a pouch option, which comes with 6 vials.
Crusher AOE passive, Crusher/Lurker slow on hit
Contributed by Verm
The Crusher has had its missing AOE on attack passive added.
The Crusher and Lurker have had their missing slow on hit added, with the Lurker's slow only applying to knocked-out marines.
Other changes, taken from the #changelog Discord channel
Vermidia updated:
๐ - CMO now has squad and engi comms
Whisper updated:
๐ - Added Darting 'Sleepy' Groth figurine
Vermidia updated:
๐ - Added the Crusher's and Lurker's missing slow on hit. The Lurker's slow only applies to knocked out marines.
crystalHex updated:
โ๏ธ - Added descriptions to bundles/kits.
MetalSage updated:
๐ - Fixed accesses on windoors
Vermidia updated:
๐ - Fix mobs continuing to hold pulls on death
Vermidia updated:
๐ - Added 2 new colors of doctor scrubs. Sprites are also updated and the nurse's armband is now a separate item worn on your neck slot
crystalHex updated:
โ๏ธ - Added various crates to the requisitions catalog (flare packs, binoculars).
crystalHex updated:
๐ - The fireteam leader now starts with the M12 helmet.
crystalHex updated:
๐ - Xenos can no longer light flares on ground.
๐ - Xenos can no longer remove webbings from jumpsuits.
๐ - Xenos can no longer toggle attachables or internals.
๐ - Xenos can no longer see or change gun fire modes.
๐ - Xenos can no longer (attempt to) pray.
crystalHex updated:
โ๏ธ - Added the G8-A general utility belt and drop pouch to dropship crew and command vendors.
KalimbaMachine updated:
๐ - Adds Corporate Liaison Wardrobe!
Dutch-VanDerLinde updated:
โ๏ธ - Armor lamps now turn off when the user dies, gets infected, devoured, or unequips the armor.
Dutch-VanDerLinde updated:
๐ - Melee weapons now do x1.5 extra damage against xenonids.
Vermidia updated:
๐ - Fixed Crusher stomp damaging marines more than half a tile away from the crusher that aren't laying down
Vermidia updated:
๐ - Hyposprays now have vials, which can be tactically reloaded by using a hypo on one, or you can swap them in with a vial in hand.
๐ - You can now toggle a Hypospray's transfer amount.
๐ - Hyposprays can't inject into beakers
๐ - Hyposprays from We-Ya Meds now come with a vial of tricordizine. You can use the vial or the hypo with the vial inserted on a We-Ya Med to refill it.
๐ - Vial pouches can now be selected by corpsman as a pouch option. Comes with 6 vials
๐ - Droppers are now available in the We-Ya Med Plus
๐ - You can add lids to beakers, large beakers, and high capacity beakers
crystalHex updated:
โ๏ธ - Added the drop pouch crate to requisitions catalog.
Vermidia updated:
๐ - Added the Brutalizer passive to the Crusher, which gives her an AOE effect that hits every nearby the first person hit at 40% damage. Attacks now reduce the Crusher's Defensive Shield and Charge abilities' cooldowns, with additional hits reducing Charge's even more.
DrSmugleaf updated:
๐ - Added the mortar and HE/Flare mortar shells. Used by anyone with an engineering skill of 1, they are aimed to a coordinate obtained with the rangefinder and dialled to account for the random offset, being able to shoot shells from very far away. More shells and mortars can be bought in Requisitions.
๐ - Added the combat technician's sentry and upgrade kit to optionally upgrade it to a mini-sentry. The regular sentry has more health and damage, but shoots and deploys slower than the mini-sentry. The mini-sentry also doesn't block movement. Each combat technician only gets access to one sentry.
๐ - Added the rangefinder, used to pinpoint coordinates for mortars.
๐ - Added the engineering pamphlet to vendors.
๐ - Fixed dead xenos blocking bullets.
๐ - Fixed tiles on the Almayer's stairs teleport points being weedable and allowing construction.
๐ - Fixed explosions having a lower structural damage than intended.
๐ - Fixed xenos not being able to open the scout weapons spec's reactive thermal tarp.
๐ - Fixed CAS fire popups sometimes incorrectly saying that the dropship is not in flight when trying to fire on a location that has a CAS-proof roof.
๐ - Fixed dropship cameras being FOV. They will now allow the pilot to see everything around the target.
๐ - Fixed the named items Patreon perk not renaming items that are bought within a storage, such as the MK80 and SU-6 pistol cases.
๐ - Fixed admin-triggered bioscans not resetting the time for the next bioscan, sometimes leading to two bioscans in quick succession.
๐ - Fixed the dropship arrival overlay being hidden by weeds.
๐ - Fixed the QM not spawning with an approved stamp.
๐ - Fixed the popup for a hive core already existing being displayed for all players instead of just the xeno that tried to build it.
๐ - Fixed worn armor with explosion armor not reducing explosion damage.
๐ - Fixed the global RMC admin UI counting marines and xenos without a player inside them.
๐ - Fixed being able to stack barricades in the same direction and tile.
๐ - Added the 5 missing smoke grenades in the Requisitions weapon vendor.
๐ - Fixed some replays from very long rounds being cut off early.
๐ - Fixed some items being considered contraband.
DrSmugleaf updated:
๐ - Added Sam Ali figurine.
Vermidia updated:
๐ - FTLs get insulated gloves as part of their kit
DrSmugleaf updated:
๐ - Fixed Boiler gas spreading into itself and causing massive amounts of lag. Re-enabled Boiler evolution.
๐ - Fixed mortars and sentries not being attackable by xenoniods.
๐ - Fixed Requisitions not being able to buy sentry magazines.