SakeTami
Rouny's Marine Corps 14
Rouny's Marine Corps 14

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New update: Close air support, second floor Almayer, Scout specialist, Boiler neurotoxin gas

Close Air Support (CAS)

Pilots now have a way to directly assist marines on the ground by firing on any targets that they designate. This is done with signal flares and laser designators, which SLs and FTLs get for free, but any squad role can buy for points.

Communicate on the JTAC (:j) channel when firing, or risk getting "good hits"! And remember that the offset does not change where you fire in direct bombardment!

The only gun currently implemented is the GAU-21 30mm cannon with two types of ammo:

The GAU-21 and its ammo can be printed by the dropship part fabricator, and loaded onto each dropship's weapon points, two in the front, and two on the sides. They will have a green outline when mousing over them.

Fire missions and more guns will come soon in a future update, including mini-rocket pods, rockets, and the laser cannon, alongside other attachments for dropships such as the medevac, fulton, and paradropping.

Piloting skill is now also fully implemented, meaning that pilots with the required skill can shorten the dropship travel time from 100 seconds to 50 seconds!

The dropship hiajck now also takes 180 seconds, up from 100 seconds, and has a warning for marines 10 seconds before impact.

See the video above for a demonstration.

Second floor Almayer

Command no longer has to lead the operation from a cramped room in briefing, and MP no longer has to make a makeshift holding cell for prisoners.

Both the CIC and Brig are located on the second floor, which you can reach by clicking on one of the many ladders, or walking up the four sets of stairs leading up to it.

This update also includes 150 security cameras watchable from the many security consoles, and improvements to the first floor of the Almayer.

This also means that each role will spawn in its intended position now.

Pilots, SOs, COs and XOs now also have access to their designated equipment racks, added by Salazar "Cyclops" Petrovich.

Scout Specialist

Contributed by Lank

It comes with a custom rifle that deals more damage and, most importantly, invisibility on the move.

Remember, the thermal cloak goes into your backpack slot!

Sneak into the hive, coordinate with the pilots on the JTAC channel, and call in air support, if you manage to survive for long enough. Your invisibility won't make you fully invisible, but it will make you much harder to see.

Boiler neurotoxin gas

Contributed by Verm

The Boiler has had its missing neurotoxin gas bombard added, which can be toggled with the "Toggle Gas Type" ability.

Neurotoxin will not deal damage to barricades, but it will severely disorient and potentially kill any marines caught inside the cloud.

Barricade and resin structure invincibility frames

Contributed by Verm

Barricades and resin structures can now be hit a maximum of 3 times per second, to prevent deathstacking.

This is to account for SS14 not having tile movement, where many xenos or marines can stack on one tile to melee-attack the same structure.

Other changes, taken from the #changelog Discord channel

crystalHex updated:

βš’οΈ - Hive core now has a warp point.

DrSmugleaf updated:

πŸ› - Fixed nested marines not being able to see anything.

πŸ› - Fixed xenonids being able to attack marines that are both nested and infected.

πŸ› - Fixed the client sometimes falsely showing the red color flash effect when attacking something that they can't, like allied xenonids.

DrSmugleaf updated:

πŸ› - Fixed the M276 pattern combat toolbelt rig being able to hold more than one pistol. It is now limited to one gun max.

Vermidia updated:

πŸ› - Xenos can no longer nest the dead.

Rainbeon updated:

πŸ†• - Surgical Line and Synth Graft now notify the patient that someone is trying to treat them.

Rainbeon updated:

πŸ†• - Xenonids are now able to see the hive core through walls.

Vermidia updated:

βš’οΈ - Opening backpacks in hand is now instant, and doesn't close as long as you keep them inhand

Sigil updated:

πŸ› - Hopefully fixed guns shrinking when you put size-changing attachments on them. If you encounter this bug after this is merged, report it.

Vermidia updated:

πŸ†• - You can now put lids on bottles.

Vermidia updated:

πŸ› - Vaulting is no longer cancelled by damage

KalimbaMachine updated:

βš’οΈ - Allow Lighters to be stored in cigarette packs!

Dutch-VanDerLinde updated:

πŸ†• - Added marine armor light visuals

FungiFellow updated:

πŸ†• - Added Penlights into the Med Essential Bundle

DrSmugleaf updated:

πŸ†• - Added CMO Pandi Fackler and Jermaine 'Bait' McClune figurines.

πŸ†• - Patrons will now spawn with their figurine in-hand or in their backpack.

Vermidia updated:

βš’οΈ - You can use a machete or throwing knife while devoured

blueDev2 updated:

πŸ› - Corpsmen helmets allow medics to change holocards by examination

Lank updated:

πŸ†• - Added the Scout Weapon Specialist, and their associated gear.

πŸ†• - Added A19 Mags for the M4SPR Custom to the requisition console.

Tunguso4ka updated:

πŸ†• - Added undershirts and underwear markings, check your Marking customization menu!

gorillagaming updated:

πŸ› - The selected planet now updates correctely

P-MCT updated:

πŸ†• - Added Scottish trait/accent.

DrSmugleaf updated:

πŸ› - Fixed the chemical dispenser and chemmaster having no skill check. They now have a skill requirement of medical 3 (Nurse, Doctor, Researcher CMO, XO, CO, but excludes the Hospital Corpsman).

πŸ› - Fixed the overwatch console having no skill check. It now has a skill requirement of overwatch 1 (SO, XO, CO, Warden, ASO, pilots, IO, CE, CMO, CMP, SEA and QM)

FungiFellow updated:

πŸ†• - Added M44 Speedloader Boxes

πŸ†• - Cargo Can Order M44 Reg and Marksman Rounds

DrSmugleaf updated:

πŸ› - Fixed being able to attack or shoot while lying down. This includes beds and roller beds.

πŸ› - You now drop your items when lying down. Remember to holster your gun, or grab the marine's gun if you are a corpsman.

DrSmugleaf updated:

πŸ› - Fixed xenonids being able to build resin structures on top of nested marines.

Dutch-VanDerLinde updated:

βš’οΈ - The ghostrole for larvae will now appear 20 seconds before the host bursts

Sypher98 updated:

βš’οΈ - Breaching charges now fit in the explosives pouch

Guess-My-Name updated:

πŸ› - Entrenching tool now requires to be held in hand for usage.

Whisper updated:

πŸ†• - Added Astor Debb figurine.

Rainbeon updated:

πŸ› - Fixed Spitter/Boiler's Spray Acid ability not costing plasma to use. It now correctly costs 40 plasma.

DrSmugleaf updated:

πŸ†• - Added Mazy 'The Fortress' Tusji figurine.

Vermidia updated:

πŸ› - Larva and parasites can no longer nest hosts

πŸ› - Xenos that can't put up parasites can no longer infect with them or put them back into eggs by pulling them.

coolmankid12345 updated:

πŸ†• - Marine icons and Xeno plasma/health for spectators to see

Whisper updated:

πŸ†• - Added Nesart Onan, updated Satoru Suzuki figurines.

crystalHex updated:

πŸ› - Fixed being able to use nightvision items in pockets.

MACMAN2003 updated:

πŸ› - Fixed a pixel offset on the welder chestrig.

DrSmugleaf updated:

πŸ†• - Added Dalton Harris figurine.

Whisper updated:

πŸ†• - Added Chad Scott, Worships-The-Gods figurines

Dutch-VanDerLinde updated:

πŸ†• - Added xeno speech sounds

Vermidia updated:

πŸ› - Fixed auto-injectors being able to draw from containers.

Vermidia updated:

πŸ› - Xenos will no longer look stunned if killed by an AP rocket.

πŸ› - Defenders will no longer look stunned if hit by an AP rocket while fortified.

Vermidia updated:

πŸ†• - Added plasteel barricades, craftable with 6 plasteel. They have more health than normal barricades but take longer to set up.

Dutch-VanDerLinde updated:

πŸ› - Fixed duplicate traits in the character Traits tab. Check to make sure that your selected traits are still correct!

blueDev2 updated:

πŸ› - Double doors no longer have solid hitboxes on one half of the door when open.

DrSmugleaf updated:

πŸ› - Fixed the Queen making no stomp sound when pulled. By making her unable to be pulled while alive, not stunned and not knocked down. You did this to yourselves. This is the best you are getting for now because I don't feel like ahelping more people about it while I go fix footstep sound code.

crystalHex updated:

βš’οΈ - Added descriptions to squad leader's kits.

DrSmugleaf updated:

πŸ†• - Added Sukuna Kurze figurine.

DrSmugleaf updated:

πŸ†• - Added a popup when someone else throws something.

Vermidia updated:

πŸ› - Fixed some xeno pull speeds. Runner pulls faster, boiler pulls the same as most xenos, and warrior pulls a little slower then they used to.

Vermidia updated:

πŸ› - Barricades can now only be hit a maximum of three times per second by xenos. Same for resin structures and marines.

Vermidia updated:

πŸ› - Fixed hyposprays being able to draw from containers. Use a bottle on it to refill it.

blueDev2 updated:

πŸ› - Drone evolution to queen cooldown after queen death is properly indicated in the popup.

DrSmugleaf updated:

πŸ› - Fixed being able to shoot from within body bags and other containers.

Vermidia updated:

πŸ†• - Added Boiler's neurotoxin gas, which is more oriented for capturing and causes a slew of chaotic effects if it builds up enough.

diraven updated:

πŸ†• - Xeno acid corrosion system was reworked and extended.

πŸ†• - Flares now lose their burn time rather than disappear after a set amount of time if corroded.

πŸ†• - Barricades are now damaged over time rather than disappear after a set amount of time if corroded.

βš’οΈ - Slightly nerfed acid corrosion times for them to be closer to CM13 values.

Vermidia updated:

πŸ› - Larva auto-burst time has been upped to 60 (from 20) seconds

πŸ› - Larva can now move to burst immediately from their host

Dutch-VanDerLinde updated:

πŸ†• - You can now give most jumpsuits an alternative look by folding them.

DangerRevolution updated:

πŸ†• - Added the Commanding Officer's equipment and weapon vendors.

πŸ†• - Added the Executive Officer's equipment and weapon vendors.

πŸ†• - Added the Staff Officer's equipment and weapon vendors

πŸ†• - Added the Pilot & Dropship Crew Chiefs' equipment and weapon vendors.

Vermidia updated:

πŸ› - Fixed the Lurker's Crippling Strike not doing 20% extra damage, and added a visual effect on the person hit.

MACMAN2003 updated:

πŸ†• - Added special ballistic goggles that change color to match the squad of the wearer.

crystalHex updated:

πŸ†• - Added the drop pouch.

blueDev2 updated:

πŸ› - Barricades now drop mats based on remaining health when deconstructed. Barbed barricades drop barbed wires when deconstructed

Vermidia updated:

πŸ†• - You can choose to tuck in features (like hair, moth antenna, etc) on helmets.

Rainbeon updated:

βš’οΈ - You can now view player character descriptions from much further away.

DrSmugleaf updated:

πŸ› - Fixed xenonids not being able to open hypersleep chambers, body bags, closets, morgues and crematoriums. Xenonids still cannot close them nor be inserted into them.

DrSmugleaf updated:

πŸ› - Fixed xeno eggs being buildable on top of normal doors.

DrSmugleaf updated:

πŸ› - Fixed some cases where the Defender's tail sweep was able to hit through walls. This reduces the range from 1.5 tiles to 1.25.

DrSmugleaf updated:

πŸ†• - Added close air support and the GAU-21 30mm cannon. This is done by pilots through the weapons controls console in the dropships, by targeting a signal flare or laser designator target in an area that has a weak enough roof to allow CAS to shoot through it. Weapons can be loaded onto the dropships' wings and front attachment points with a power-loader, and the weapons and ammo fabricated at the dropship part fabricator.

πŸ†• - Added laser designators and JTAC pamphlets for points to the vendor of each squad role. SLs and FTLs get the skill by default and the designator and signal flares for free in their kits, but can also buy additional ones.

πŸ†• - Added bioscans. These happen between every 5 to 30 minutes and tell each side how many are left on the other side, and one of their locations.

πŸ†• - Opened up the second floor of the Almayer. Click the ladders or walk up the stairs to move between the two.

πŸ†• - Added security cameras to the Almayer. Command and MP can watch these in the ship security cameras console.

πŸ†• - Filled out some missing things on the first floor of the Almayer. Report on the bugs channel or through AHelp if anything has gone missing.

πŸ†• - Added two missing chem masters to the chemistry room in medbay.

πŸ†• - Added a proper brig to the Almayer, found on the left of its second floor with brig timers. These brig timers will eventually be replaced with the ones from 13.

πŸ†• - Implemented piloting skill affecting dropship travel and recharge time. Having a Pilot skill of 2 (Dropship/Gunship pilot, ASO, and SEA, but not DCC) reduces travel time by 50%, recharge time by 25%, and increases fly-by time by 50%.

βš’οΈ - Every role now spawns where they are intended to. The MP brig is on the far left of the second floor, and the CIC (Overwatch consoles) is located towards the center of the second floor. Every squad role now spawns on the same spot depending on the role, with specs and squad leaders on the left for example.

βš’οΈ - Increased the amount of tackles that a Hivelord, Lurker, Spitter and Queen need to bring down a marine. Hivelord now requires 4, up from 3, Lurker requires 5, up from 4, Queen requires 4, up from 3, and Spitter requires 5, up from 4.

πŸ› - Fixed dropship hijack using the same time as regular travel. It now takes 3 minutes for the dropship to arrive during a hijack, and has a warning when it is about to do so.

πŸ› - Fixed windoors taking damage from humanoid unarmed attacks.

πŸ› - Fixed beds being movable and unintentionally healing a small amount of damage.

πŸ› - Fixed the soda and booze dispensers being unpowered.

πŸ› - Fixed large crates being able to store mobs inside them.

πŸ› - Fixed smoke grenade smoke spreading slower than intended and farther than intended.

πŸ› - Fixed being able to remove tackle stacks from yourself while not stunned by shaking yourself up.

πŸ› - Fixed medbay staff (nurses, doctors, researcher and the CMO) being able to equip m5 riot control armor.

πŸ› - Fixed bullets not hitting the hive core.

πŸ› - Fixed throwing things into a disposal unit having a chance to miss.

πŸ› - Fixed dropships not deleting all racks and walls when landing.

πŸ› - Fixed being able to fit jugs in satchels and backpacks.

πŸ› - Fixed secure windoors being damageable with bare hands.

Rainbeon updated:

πŸ› - Armed grenades can no longer be inserted into Grenade Launchers.

DrSmugleaf updated:

βš’οΈ - The CMP temporarily has access to the regular MP equipment rack until their own is added.

crystalHex updated:

βš’οΈ - Added bipods to requisitions vendor.

βš’οΈ - Added missing attachment crates to requisitions catalog.

crystalHex updated:

πŸ†• - Added the M276 G8-A general utility pouch to the appropriate vendors.

Dutch-VanDerLinde updated:

πŸ†• - Parasites now rip off marine's helmets.

πŸ†• - The heavy grenadier weapon specialist's helmet now resists parasite attacks.

DrSmugleaf updated:

πŸ› - Fixed tall flood lights and broken tall flood lights being unanchorable and movable.

DrSmugleaf updated:

πŸ› - Fixed MP not having access to the brig timers.

πŸ› - Fixed pulling bugging out on stairs and ladders. If you need to drag something through the stairs, push it through first for now. Ladders don't allow you to push things through.

πŸ› - Temporarily removed blindness from neurotoxin until we can check if its working properly.

Vermidia updated:

πŸ› - fix neurotoxin dizziness lasting forever

DrSmugleaf updated:

πŸ› - Fixed some areas on LV and other planets incorrectly blocking CAS.

Whisper updated:

πŸ› - Fixed larva speech sounds being heard globally (stereo instead of mono), resulting in them being "too loud".

DrSmugleaf updated:

πŸ› - Fixed crash land damage bypassing the damage limit of 719, making those that are crash-landed unrevivable.

πŸ› - Fixed dropships being able to shoot their weapons while recharging or launching.

πŸ› - Fixed some rounds automatically choosing the hangar bays as primary landing zone on round-start, making it impossible for xenos to call down a dropship for hijack.

πŸ› - Fixed the We-Ya-Med plus, chem, and marinemed not regenerating their reagents.

DrSmugleaf updated:

πŸ› - Fixed no ground sound playing after all bullets land with the GAU-21.

πŸ› - Fixed the ghost of dropship ammo shot in the past lingering around and lagging the server.

DrSmugleaf updated:

πŸ› - Fixed CAS fire exploding grenades and destroying everything in your pockets.


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