New Update: The Smart Gun Operator
Added 2024-07-15 09:09:21 +0000 UTC1 per squad, they can wield the ML66A Smart Gun, which rapidly fires standard or armor-piercing rounds past friendly targets, with 0 recoil.
Remember to carry extra batteries and magazines, each one holds 500 bullets!
Other changes, taken from the #changelog channel:
DrSmugleaf updated:
π - Fixed Patron figurines not being able to fit into helmets.
π - Fixed the defibrillator using the wrong audio, and its audio being able to be spammed.
π - Fixed the defibrillator being able to be used on more than one target at the same time.
Adrian16199 updated:
π - Added a new tail for felinid species.
Whisper updated:
π - Fixed meralyn recipe.
DrSmugleaf updated:
π - Fixed the runner's and lurker's leap cooldown being swapped. The runner's is now correctly 3 seconds, and the lurker's is 6 seconds.
Mattshark89 updated:
π - The Queen's screech is no longer blocked by marines. Apparently, marines are opaque.
ShadowCommander updated:
π - Fixed nests sometimes getting placed in between walls.
βοΈ - Nest direction is now based on Xenonid position instead of host position.
βοΈ - Xenonids now attempt to place hosts on both wall surface directions when positioned diagonally to the surface.
Sigil updated:
π - Attachments that modify the size of their holder now properly apply and remove their modifiers.
DrSmugleaf updated:
π - Added Rytil Pyain figurine.
π - Fixed warding pheromones giving far more crit health than intended. It now gives (40 times the pheromone level) extra crit health, instead of multiplying crit health by 4.4 when used by the Queen, or 2.5 when used by a hivelord.
βοΈ - The turrets guarding landing zones at round-start will now automatically target nearby resin structures and destroy them in a single shot.
βοΈ - The turrets guarding landing zones at round-start will now last 20 minutes after a dropship lands, instead of 20 minutes from round-start, keeping the landing zones safer for longer.
π - Fixed xenonids not being able to corrode folding barricades for realsies this time.
βοΈ - Marines-per-xeno ratio auto-balancing after each round now has different values for each planet map.
π - The planet's name for the current round is now shown in the groundside operations console and the command tablet.
π - Xenonids will now get visibly injured from damage.
MendaxxDev updated:
π - Added new lobby music
DrSmugleaf updated:
π - Fixed shutters not occluding vision when closed.
π - Fixed shutters and podlocks showing a red damage visual effect when they are invincible to damage.
DrSmugleaf updated:
βοΈ - The game no longer forces at least one xeno to spawn as Queen. In the event that there is none round-start, one of the larvas can evolve into it.
π - Fixed the Grenadier Specialist's M83 grenade launcher shooting grenades half as far as it should have been.
Kaga updated:
π - Wield delay now applies to shooting after wielding.
Vermidia updated:
βοΈ - Larva dies if a host becomes unreviviable
π - Nesting speeds up incubation, and stasis bags are less good against late stage infections
Kaga updated:
π - Added proper resin wall explosion damage modifiers. They should be much easier to blow up, now.
βοΈ - Reduced HEDP and HEFA base explosion power to account for the resin-breaking buff.
blueDev2 updated:
π - Medical containers now have prefix icons
DrSmugleaf updated:
π - Fixed the defender's fortified wounded state being a massive error sign.
βοΈ - Savannah now has a second Staff Officer slot and a fourth Cargo Tech slot, just like the Almayer.
π - Fixed there being no cooldown for replacing a dead Queen. There is now a 5 minute cooldown.
π - Fixed hivemind chat not being disabled for xenonids when there is no live Queen. Local chat will still work.
βοΈ - Xenonids now receive an announcement in chat when a new Queen evolves.
βοΈ - Xenonid parasites now only have a 25% chance of becoming a ghost role.
π - The current operation name is now displayed in the groundside operations console and the command tablet.
βοΈ - Added 2 more large surgical cases to Savannah with all of the surgery tools.
βοΈ - Renamed the large surgical case to make it stand out more.
blueDev2 updated:
β - Temporarily Remove Medical Items Inventory Icon Labels
DrSmugleaf updated:
π - Fixed equipment and gear racks being corrodible. They can no longer be destroyed with corrosive acid.
π - Fixed xenos being able to pry open shutters. Corroding still works.
π - Fixed warding pheromones for real this time.
diraven updated:
π - automatic xeno text chat replacements for "cat", "grenade", "ship", "bullet", "ammo", "marine".
lunarcomets updated:
π - lightbulbs now ALSO break in a single hit
DrSmugleaf updated:
π - Fixed others priming grenades showing the popup as "You" priming it.
βοΈ - Some CVars have been renamed. Check your settings for "Play Humanoid Voicelines" as they have been reset.
βοΈ - Requisitions now starts with 10000 more dollars as a base.
βοΈ - Requisitions now gains 800 dollars per minute, up from 600.
Whisper, DrSmugleaf, Cepha updated:
π - Added the ML66A Smart Gun and Smart Gun Operator.
DrSmugleaf updated:
π - Fixed hivemind chat not always being disabled without a Queen.