I made a ton of data tweaks and additions this month. First and foremost is cut-stone is now in the catalog! I've also done tons of tag updates to make it a little less confusing.
This will still be refined over time, but now the data is in enough of a good shape to show the basic structure of what I'm intending here.
Build
This is the top level system. Separate wall, S-System, S2W, etc
Size
This should hold the bulk of the things related to the measurements of the object. There's still work to do here, but this is where you set that it's 2x2, what the angle is, etc
Shape
This will hold the basics of what the object is. Floor, wall, that it's square or curved, etc.
Texture
What texture the file is. Cut-Stone, Dungeon Stone, that it's Block floors, etc
Connection
Openforge, Openlock, Dragonlock, side locks, etc
Component
This should hold what makes the object special. Arrow slit, low wall, grate, etc
Interface
This is mostly for extra parts, and how they connect in to the tile. You'll find stuff like doors and grates, portcullis pieces, lintels, secret door tops, etc all here.
It's a huge amount of data from a single person kind of perspective, so there's plenty of stuff that's miss-filed, but a fair bit less than there was for Alpha 1